57 if (!theTable) theTable = instance().LoadTable(initialState);
72 instance().SaveTable(initialState, table);
78 G4CascadeChannelTables::FindTable(
G4int initialState) {
79 #ifdef G4CASCADE_DEBUG_SAMPLER
80 G4cout <<
"G4CascadeChannelTables::FindTable " << initialState <<
G4endl;
82 return (tables.find(initialState)!=tables.end()) ? tables[initialState] : 0;
90 #ifdef G4CASCADE_DEBUG_SAMPLER
91 G4cout <<
"G4CascadeChannelTables::SaveTable " << initialState <<
G4endl;
95 if (FindTable(initialState))
delete tables[initialState];
96 tables[initialState] = table;
144 using namespace G4InuclParticleNames;
147 #ifdef G4CASCADE_DEBUG_SAMPLER
148 G4cout <<
"G4CascadeChannelTables::LoadTable " << initialState <<
G4endl;
152 switch (initialState) {
189 SaveTable(initialState, tbl);