42   fpObjectTransformation (0)
 
   50   fpObjectTransformation = &objectTransformation;
 
   57 void G4BoundingSphereScene::Accrue (
const G4VSolid& solid) {
 
   61   if (fpObjectTransformation) {
 
   62     newCentre.transform (*fpObjectTransformation);
 
   75   fpObjectTransformation = 0;
 
   89       if (fRadius < newRadius) fRadius = newRadius;
 
   91     else if (join.
mag () + newRadius <= fRadius) {  
 
   96       G4Point3D oldExtremity1 = fCentre - fRadius * unitJoin;
 
   97       G4Point3D newExtremity1 = newCentre - newRadius * unitJoin;
 
   98       G4Point3D oldExtremity2 = fCentre + fRadius * unitJoin;
 
   99       G4Point3D newExtremity2 = newCentre + newRadius * unitJoin;
 
  101       if (oldExtremity1 * unitJoin < newExtremity1 * unitJoin) {
 
  102     extremity1 = oldExtremity1;
 
  105     extremity1 = newExtremity1;
 
  108       if (oldExtremity2 * unitJoin > newExtremity2 * unitJoin) {
 
  109     extremity2 = oldExtremity2;
 
  112     extremity2 = newExtremity2;
 
  114       fCentre = 0.5 * (extremity2 + extremity1);
 
  115       fRadius = 0.5 * (extremity2 - extremity1).mag ();