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9.6.p02
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geant4_9_6_p02
source
geometry
solids
BREPS
include
G4BoundingBox3D.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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// ----------------------------------------------------------------------
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// Class G4BoundingBox3D
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//
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// Class description:
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//
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// Definition of a generic solid's bounding box in the 3D space.
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// Authors: J.Sulkimo, P.Urban.
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// Revisions by: L.Broglia, G.Cosmo.
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// ----------------------------------------------------------------------
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#ifndef __G4BoundingBox3D_h
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#define __G4BoundingBox3D_h 1
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#include "
G4Ray.hh
"
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#include "
G4Point3D.hh
"
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#include "
G4Vector3D.hh
"
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class
G4BoundingBox3D
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{
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public
:
// with description
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G4BoundingBox3D
();
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G4BoundingBox3D
(
const
G4Point3D
&);
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G4BoundingBox3D
(
const
G4Point3D
&,
const
G4Point3D
&);
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~G4BoundingBox3D
();
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// Constructors & destructor.
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G4BoundingBox3D
(
const
G4BoundingBox3D
&
right
);
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G4BoundingBox3D
&
operator=
(
const
G4BoundingBox3D
& right);
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// Copy constructor and assignment operator.
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void
Init
(
const
G4Point3D
&);
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void
Init
(
const
G4Point3D
&,
const
G4Point3D
&);
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void
Extend
(
const
G4Point3D
&);
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// To create/extend the bounding box
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G4Point3D
GetBoxMin
()
const
;
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G4Point3D
GetBoxMax
()
const
;
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G4double
GetDistance
()
const
;
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void
SetDistance
(
G4double
distance0);
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// Accessors.
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G4int
Inside
(
const
G4Point3D
&)
const
;
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// Returns 1 if the point is inside and on the bbox.
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// Returns 0 if the point is outside the bbox.
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public
:
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G4int
GetTestResult
()
const
;
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G4int
Test
(
const
G4Ray
&);
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static
const
G4BoundingBox3D
space
;
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private
:
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G4int
BoxIntersect(
const
G4Point3D
&,
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const
G4Point3D
&,
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const
G4Vector3D
&)
const
;
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G4double
DistanceToIn(
const
G4Point3D
&,
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const
G4Vector3D
&)
const
;
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private
:
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G4Point3D
box_min;
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G4Point3D
box_max;
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G4double
distance;
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G4int
test_result;
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G4Point3D
MiddlePoint;
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G4Vector3D
GeantBox;
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G4double
kCarTolerance;
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};
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#include "G4BoundingBox3D.icc"
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#endif
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