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G4ArrowModel.hh
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27 // $Id$
28 //
29 //
30 // John Allison 15th July 2012
31 //
32 // Class Description:
33 //
34 // Model that knows how to draw an arrow.
35 //
36 // For access to base class information, e.g., modeling parameters,
37 // use GetModelingParameters() inherited from G4VModel. See Class
38 // Description of the base class G4VModel.
39 
40 #ifndef G4ARROWMODEL_HH
41 #define G4ARROWMODEL_HH
42 
43 #include "G4VModel.hh"
44 
45 class G4Colour;
46 class G4Polyhedron;
47 
48 class G4ArrowModel: public G4VModel {
49 
50 public: // With description
51 
54  G4double width, const G4Colour& colour,
55  const G4String& description = "");
56  virtual ~G4ArrowModel ();
57 
58  virtual void DescribeYourselfTo (G4VGraphicsScene&);
59  // The main task of a model is to describe itself to the graphics scene.
60 
61 private:
62 
63  // Private copy contructor and assignment to forbid use...
64  G4ArrowModel (const G4ArrowModel&);
65  G4ArrowModel& operator = (const G4ArrowModel&);
66 
67  G4Polyhedron* fpShaftPolyhedron;
68  G4Polyhedron* fpHeadPolyhedron;
69 };
70 
71 #endif