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G3toG4MANY.hh
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25 //
26 //
27 // $Id$
28 //
29 // ----------------------
30 // Class Description:
31 //
32 // Definition of global methods:
33 //
34 // void G3toG4MANY(G3VolTableEntry* curVTE);
35 //
36 // void MakeBooleanSolids(G3VolTableEntry* curVTE,
37 // G3VolTableEntryVector* overlaps,
38 // const G4Transform3D& transform);
39 //
40 // void SubstractSolids(G3VolTableEntry* vte1,
41 // G3VolTableEntry* vte2,
42 // G4int copy,
43 // const G4Transform3D& transform);
44 //
45 // G4Transform3D GetTransform3D(G3Pos*);
46 //
47 // MANY positions are resolved in G3toG4MANY() function, which has to be
48 // processed before G3toG4BuildTree() (it is not called by default).
49 // In order to resolve MANY, the user code has to provide additional info
50 // using G4gsbool(G4String volName, G4String manyVolName) function, for
51 // all overlapping volumes. Daughters of overlapping volumes are then
52 // resolved automatically and should not be specified via Gsbool.
53 //
54 // Limitation: a volume with a MANY position can have only this one
55 // ---------- position; if more than one position is needed a new volume
56 // has to be defined (gsvolu) for each position.
57 
58 // ----------------------
59 //
60 // By I.Hrivnacova, 22.10.01
61 
62 #ifndef G3TOG4_MANY_HH
63 #define G3TOG4_MANY_HH 1
64 
65 #include <vector>
66 #include "G3VolTableEntry.hh"
67 #include "G4Transform3D.hh"
68 
69 typedef std::vector<G3VolTableEntry*> G3VolTableEntryVector;
70 
71 void G3toG4MANY(G3VolTableEntry* curVTE);
72 
74  G3VolTableEntryVector* overlaps,
75  const G4Transform3D& transform);
76 
78  G3VolTableEntry* vte2,
79  G4int copy,
80  const G4Transform3D& transform);
81 
83 
84 #endif