Geant4  9.6.p02
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
ExN07PrimaryGeneratorAction.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id$
28 //
29 
31 
32 #include "G4Event.hh"
33 #include "G4ParticleGun.hh"
34 #include "G4ParticleTable.hh"
35 #include "G4ParticleDefinition.hh"
36 #include "G4SystemOfUnits.hh"
37 
39 :serial(false)
40 {
41  G4int n_particle = 1;
42  particleGun = new G4ParticleGun(n_particle);
43 
44  // default particle kinematic
46  G4String particleName;
47  G4ParticleDefinition* particle
48  = particleTable->FindParticle(particleName="mu-");
49  particleGun->SetParticleDefinition(particle);
50  particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
51  particleGun->SetParticleEnergy(100.*GeV);
52 }
53 
55 {
56  delete particleGun;
57 }
58 
60 {
61  if(serial)
62  {
63  particleGun->SetParticlePosition(G4ThreeVector(0.,0.,-3.5*m));
64  particleGun->GeneratePrimaryVertex(anEvent);
65  }
66  else
67  {
68  for(G4int i=0;i<3;i++)
69  {
70  particleGun->SetParticlePosition(G4ThreeVector(0.,G4double(i-1)*m,-1.5*m));
71  particleGun->GeneratePrimaryVertex(anEvent);
72  }
73  }
74 }
75