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geant4_9_6_p02
examples
advanced
underground_physics
include
DMXScintHit.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 - Underground Dark Matter Detector Advanced Example
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//
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// For information related to this code contact: Alex Howard
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// e-mail: alexander.howard@cern.ch
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// --------------------------------------------------------------
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// Comments
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//
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// Underground Advanced
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// by A. Howard and H. Araujo
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// (27th November 2001)
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//
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// DetectorConstruction header
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// --------------------------------------------------------------
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#ifndef DMXScintHit_h
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#define DMXScintHit_h 1
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#include "
G4VHit.hh
"
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#include "G4THitsCollection.hh"
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#include "
G4Allocator.hh
"
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#include "
G4ThreeVector.hh
"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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class
DMXScintHit
:
public
G4VHit
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{
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public
:
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DMXScintHit
();
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~DMXScintHit
();
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DMXScintHit
(
const
DMXScintHit
&);
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const
DMXScintHit
&
operator=
(
const
DMXScintHit
&);
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int
operator==
(
const
DMXScintHit
&)
const
;
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inline
void
*
operator
new
(size_t);
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inline
void
operator
delete
(
void
*);
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void
Draw
();
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void
Print
();
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public
:
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void
SetEdep
(
G4double
de) { edep = de; };
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void
SetPos
(
G4ThreeVector
xyz) { pos = xyz; };
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void
SetParticle
(
G4String
name
) { particleName =
name
; };
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void
SetParticleEnergy
(
G4double
e1) { particleEnergy = e1; };
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void
SetTime
(
G4double
t2
) { time =
t2
; };
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G4double
GetEdep
() {
return
edep; };
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G4ThreeVector
GetPos
() {
return
pos; };
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G4String
GetParticle
() {
return
particleName;};
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G4double
GetParticleEnergy
() {
return
particleEnergy;};
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G4double
GetTime
() {
return
time; };
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private
:
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G4double
edep;
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G4ThreeVector
pos;
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G4double
time;
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G4String
particleName;
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G4double
particleEnergy;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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typedef
G4THitsCollection<DMXScintHit>
DMXScintHitsCollection
;
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extern
G4Allocator<DMXScintHit>
DMXScintHitAllocator
;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline
void
* DMXScintHit::operator
new
(size_t)
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{
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void
* aHit;
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aHit = (
void
*) DMXScintHitAllocator.
MallocSingle
();
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return
aHit;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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inline
void
DMXScintHit::operator
delete
(
void
* aHit)
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{
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DMXScintHitAllocator.
FreeSingle
((
DMXScintHit
*) aHit);
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}
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#endif
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