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9.6.p02
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geant4_9_6_p02
examples
advanced
underground_physics
src
DMXScintHit.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 - Underground Dark Matter Detector Advanced Example
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//
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// For information related to this code contact: Alex Howard
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// e-mail: alexander.howard@cern.ch
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// --------------------------------------------------------------
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// Comments
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//
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// Underground Advanced
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// by A. Howard and H. Araujo
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// (27th November 2001)
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//
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// ScintHit (scintillator sensitive detector definition) program
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// --------------------------------------------------------------
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#include "
DMXScintHit.hh
"
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#include "
G4UnitsTable.hh
"
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#include "
G4VVisManager.hh
"
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#include "
G4Circle.hh
"
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#include "
G4Colour.hh
"
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#include "
G4VisAttributes.hh
"
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#include <iomanip>
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G4Allocator<DMXScintHit>
DMXScintHitAllocator
;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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DMXScintHit::DMXScintHit
()
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{
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edep=0.;
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pos =
G4ThreeVector
(0., 0., 0.);
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time = 0.;
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particleEnergy = 0.;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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DMXScintHit::~DMXScintHit
()
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{;}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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DMXScintHit::DMXScintHit
(
const
DMXScintHit
&
right
)
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:
G4VHit
(right)
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{
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edep = right.edep;
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pos = right.pos;
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time = right.time;
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particleName = right.particleName;
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particleEnergy = right.particleEnergy;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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const
DMXScintHit
&
DMXScintHit::operator=
(
const
DMXScintHit
&
right
)
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{
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edep = right.edep;
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pos = right.pos;
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time = right.time;
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particleName = right.particleName;
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particleEnergy = right.particleEnergy;
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return
*
this
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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int
DMXScintHit::operator==
(
const
DMXScintHit
&
right
)
const
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{
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return
(
this
==&right) ? 1 : 0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void
DMXScintHit::Draw
()
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{;}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void
DMXScintHit::Print
()
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{
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G4cout
<<
" LXe hit ENERGY: "
<< std::setw(5) <<
G4BestUnit
(edep,
"Energy"
)
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<<
", at "
<<
G4BestUnit
(pos,
"Length"
) <<
G4endl
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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