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DMXScintHit.cc
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25 //
26 //
27 // --------------------------------------------------------------
28 // GEANT 4 - Underground Dark Matter Detector Advanced Example
29 //
30 // For information related to this code contact: Alex Howard
31 // e-mail: alexander.howard@cern.ch
32 // --------------------------------------------------------------
33 // Comments
34 //
35 // Underground Advanced
36 // by A. Howard and H. Araujo
37 // (27th November 2001)
38 //
39 // ScintHit (scintillator sensitive detector definition) program
40 // --------------------------------------------------------------
41 
42 #include "DMXScintHit.hh"
43 #include "G4UnitsTable.hh"
44 #include "G4VVisManager.hh"
45 #include "G4Circle.hh"
46 #include "G4Colour.hh"
47 #include "G4VisAttributes.hh"
48 #include <iomanip>
49 
51 
52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
53 
55 {
56  edep=0.;
57  pos = G4ThreeVector(0., 0., 0.);
58  time = 0.;
59  particleEnergy = 0.;
60 }
61 
62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
63 
65 {;}
66 
67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
68 
70  : G4VHit(right)
71 {
72  edep = right.edep;
73  pos = right.pos;
74  time = right.time;
75  particleName = right.particleName;
76  particleEnergy = right.particleEnergy;
77 }
78 
79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
80 
82 {
83  edep = right.edep;
84  pos = right.pos;
85  time = right.time;
86  particleName = right.particleName;
87  particleEnergy = right.particleEnergy;
88  return *this;
89 }
90 
91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
92 
94 {
95  return (this==&right) ? 1 : 0;
96 }
97 
98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
100 {;}
101 
102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
103 
105 {
106 
107  G4cout << " LXe hit ENERGY: " << std::setw(5) << G4BestUnit(edep,"Energy")
108  << ", at " << G4BestUnit(pos,"Length") << G4endl;
109 }
110 
111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
112 
113