Geant4  10.03.p03
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transforms.cc
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30 // $Id: TestEm4.cc,v 1.13 2010-05-19 09:19:51 maire Exp $
31 //
32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
34 
35 #include "G4RunManager.hh"
36 #include "G4UImanager.hh"
37 #include "Randomize.hh"
38 
39 #include "DetectorConstruction.hh"
40 #include "PhysicsList.hh"
41 #include "PrimaryGeneratorAction.hh"
42 #include "SteppingVerbose.hh"
43 
44 #ifdef G4VIS_USE
45 #include "G4VisExecutive.hh"
46 #endif
47 
48 #ifdef G4UI_USE
49 #include "G4UIExecutive.hh"
50 #endif
51 
52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
53 
54 int main(int argc,char** argv) {
55 
56  //choose the Random engine
58 
59  //my Verbose output class
61 
62  // Construct the default run manager
63  G4RunManager * runManager = new G4RunManager;
64 
65  // set mandatory initialization classes
67  runManager->SetUserInitialization(new PhysicsList);
68 
69  // set user action classes
70  runManager->SetUserAction(new PrimaryGeneratorAction);
71 
72  //Initialize G4 kernel
73  runManager->Initialize();
74 
75  // get the pointer to the User Interface manager
77 
78  if (argc!=1) // batch mode
79  {
80  G4String command = "/control/execute ";
81  G4String fileName = argv[1];
82  UI->ApplyCommand(command+fileName);
83  }
84 
85  else // define visualization and UI terminal for interactive mode
86  {
87 #ifdef G4VIS_USE
88  G4VisManager* visManager = new G4VisExecutive;
89  visManager->Initialize();
90 #endif
91 
92 #ifdef G4UI_USE
93  G4UIExecutive * ui = new G4UIExecutive(argc,argv);
94 #ifdef G4VIS_USE
95  UI->ApplyCommand("/control/execute vis.mac");
96 #endif
97  ui->SessionStart();
98  delete ui;
99 #endif
100 
101 #ifdef G4VIS_USE
102  delete visManager;
103 #endif
104  }
105 
106  // job termination
107  //
108  delete runManager;
109 
110  return 0;
111 }
112 
113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
114 
The primary generator action class with particle gun.
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
int main(int argc, char **argv)
Definition: genwindef.cpp:30
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:59
void Initialize()
static void SetInstance(G4VSteppingVerbose *Instance)
virtual void Initialize()
Detector construction class to define materials and geometry.
static void setTheEngine(HepRandomEngine *theNewEngine)
Definition: Random.cc:270
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:447
virtual void SetUserAction(G4UserRunAction *userAction)
Physics list class.
Definition: PhysicsList.hh:47