34 #include "PrimaryGeneratorMessenger.hh"
36 #include "PrimaryGeneratorAction.hh"
45 :
G4UImessenger(),fAction(Gun),fGunDir(0),fDefaultCmd(0),fRndmCmd(0)
51 fDefaultCmd->
SetGuidance(
"set/reset kinematic defined in PrimaryGenerator");
55 fRndmCmd->
SetGuidance(
"random lateral extension on the beam");
58 fRndmCmd->SetUnitCategory(
"Length");
76 if (command == fDefaultCmd)
79 if (command == fRndmCmd)
The primary generator action class with particle gun.
void SetDefaultKinematic()
static G4double GetNewDoubleValue(const char *paramString)
void SetRange(const char *rs)
void SetGuidance(const char *aGuidance)
void SetNewValue(G4UIcommand *, G4String)
void AvailableForStates(G4ApplicationState s1)
void SetRndmBeam(G4double val)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
~PrimaryGeneratorMessenger()
PrimaryGeneratorMessenger(PrimaryGeneratorAction *)