Geant4  10.03.p03
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PrimaryGeneratorAction.cc
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29 // $Id: PrimaryGeneratorAction.cc 73024 2013-08-15 09:11:40Z gcosmo $
30 //
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33 
34 #include "PrimaryGeneratorAction.hh"
35 
36 #include "G4Event.hh"
37 #include "G4ParticleGun.hh"
38 #include "G4ParticleTable.hh"
39 #include "G4ParticleDefinition.hh"
40 #include "G4PhysicalConstants.hh"
41 #include "G4SystemOfUnits.hh"
42 #include "Randomize.hh"
43 #include "DetectorConstruction.hh"
44 #include "G4RandomDirection.hh"
45 #include "G4RunManager.hh"
46 #include "G4StateManager.hh"
47 
48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
49 
52  fParticleGun(0),
53  fDetector(0)
54 {
55  fDetector =
58 }
59 
60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
61 
63 {
65  if(fParticleGun) delete fParticleGun;
66 }
67 
68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
69 
71 {
72  fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
74  fParticleGun->GeneratePrimaryVertex(anEvent);
75 }
76 
77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
78 
80 {
81  if(requestedState == G4State_Idle)
82  {
83  if(fParticleGun != 0) return true;
84 
85  fParticleGun = new G4ParticleGun(1);
86 
87  // Define default primary
88  G4ParticleDefinition* particle
90  fParticleGun->SetParticleDefinition(particle);
91  fParticleGun->SetParticleEnergy(100*eV);
92  fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
94  }
95 
96  return true;
97 }
98 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
const G4VUserDetectorConstruction * GetUserDetectorConstruction() const
G4ThreeVector G4RandomDirection()
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
virtual void GeneratePrimaryVertex(G4Event *evt)
static G4StateManager * GetStateManager()
void SetParticlePosition(G4ThreeVector aPosition)
bool G4bool
Definition: G4Types.hh:79
static constexpr double eV
Definition: G4SIunits.hh:215
void SetParticleEnergy(G4double aKineticEnergy)
static G4RunManager * GetRunManager()
Definition: G4RunManager.cc:79
static G4ParticleTable * GetParticleTable()
virtual G4bool Notify(G4ApplicationState requestedState)
Detector construction class to define materials and geometry.
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)
G4ApplicationState
G4bool DeregisterDependent(G4VStateDependent *aDependent)