Geant4  10.03.p03
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G4PSFlatSurfaceCurrent Member List

This is the complete list of members for G4PSFlatSurfaceCurrent, including all inherited members.

CheckAndSetUnit(const G4String &unit, const G4String &category)G4VPrimitiveScorerprotected
clear()G4PSFlatSurfaceCurrentvirtual
DefineUnitAndCategory()G4PSFlatSurfaceCurrentprotectedvirtual
detectorG4VPrimitiveScorerprotected
DivideByArea(G4bool flg=true)G4PSFlatSurfaceCurrentinline
DrawAll()G4PSFlatSurfaceCurrentvirtual
EndOfEvent(G4HCofThisEvent *)G4PSFlatSurfaceCurrentvirtual
filterG4VPrimitiveScorerprotected
fNiG4VPrimitiveScorerprotected
fNjG4VPrimitiveScorerprotected
fNkG4VPrimitiveScorerprotected
G4PSFlatSurfaceCurrent(G4String name, G4int direction, G4int depth=0)G4PSFlatSurfaceCurrent
G4PSFlatSurfaceCurrent(G4String name, G4int direction, const G4String &unit, G4int depth=0)G4PSFlatSurfaceCurrent
G4VPrimitiveScorer(G4String name, G4int depth=0)G4VPrimitiveScorer
GetCollectionID(G4int)G4VPrimitiveScorer
GetFilter() const G4VPrimitiveScorerinline
GetIndex(G4Step *)G4VPrimitiveScorerprotectedvirtual
GetMultiFunctionalDetector() const G4VPrimitiveScorerinline
GetName() const G4VPrimitiveScorerinline
GetUnit() const G4VPrimitiveScorerinline
GetUnitValue() const G4VPrimitiveScorerinline
GetVerboseLevel() const G4VPrimitiveScorerinline
indexDepthG4VPrimitiveScorerprotected
Initialize(G4HCofThisEvent *)G4PSFlatSurfaceCurrentvirtual
IsSelectedSurface(G4Step *, G4Box *)G4PSFlatSurfaceCurrentprotected
primitiveNameG4VPrimitiveScorerprotected
PrintAll()G4PSFlatSurfaceCurrentvirtual
ProcessHits(G4Step *, G4TouchableHistory *)G4PSFlatSurfaceCurrentprotectedvirtual
SetFilter(G4VSDFilter *f)G4VPrimitiveScorerinline
SetMultiFunctionalDetector(G4MultiFunctionalDetector *d)G4VPrimitiveScorerinline
SetNijk(G4int i, G4int j, G4int k)G4VPrimitiveScorerinline
SetUnit(const G4String &unit)G4PSFlatSurfaceCurrentvirtual
SetVerboseLevel(G4int vl)G4VPrimitiveScorerinline
unitNameG4VPrimitiveScorerprotected
unitValueG4VPrimitiveScorerprotected
verboseLevelG4VPrimitiveScorerprotected
Weighted(G4bool flg=true)G4PSFlatSurfaceCurrentinline
~G4PSFlatSurfaceCurrent()G4PSFlatSurfaceCurrentvirtual
~G4VPrimitiveScorer()G4VPrimitiveScorervirtual