35 #ifdef G4VIS_BUILD_VRML_DRIVER 
   49 G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, 
const G4String& 
name) :
 
   50    G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
 
   53 G4VRML1Viewer::~G4VRML1Viewer()
 
   56 void G4VRML1Viewer::SetView()
 
   58 #if defined DEBUG_FR_VIEW 
   60         G4cout << 
"***** G4VRML1Viewer::SetView(): No effects" << 
G4endl;
 
   64 void G4VRML1Viewer::DrawView()
 
   66 #if defined DEBUG_FR_VIEW 
   71     fSceneHandler.VRMLBeginModeling();
 
   79 void G4VRML1Viewer::ClearView(
void)
 
   81 #if defined DEBUG_FR_VIEW 
   83         G4cout << 
"***** G4VRML1Viewer::ClearView(): No effects" << 
G4endl;
 
   87 void G4VRML1Viewer::ShowView(
void)
 
   89 #if defined DEBUG_FR_VIEW 
   93     fSceneHandler.VRMLEndModeling();
 
   96 void G4VRML1Viewer::FinishView(
void)
 
   98 #if defined DEBUG_FR_VIEW 
  100         G4cout << 
"***** G4VRML1Viewer::FinishView(): No effects" << 
G4endl;
 
G4GLOB_DLL std::ostream G4cout
 
static Verbosity GetVerbosity()