Geant4  10.03.p02
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PrimaryGeneratorAction.cc
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29 // $Id: PrimaryGeneratorAction.cc 95740 2016-02-23 09:34:37Z gcosmo $
30 //
31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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33 
34 #include "PrimaryGeneratorAction.hh"
35 
36 #include "DetectorConstruction.hh"
37 #include "PrimaryGeneratorMessenger.hh"
38 
39 #include "G4Event.hh"
40 #include "G4ParticleGun.hh"
41 #include "G4ParticleTable.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4SystemOfUnits.hh"
44 #include "Randomize.hh"
45 
46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
47 
50  fDetector(det),fRndmBeam(0.), fGunMessenger(0)
51 {
52  fParticleGun = new G4ParticleGun(1);
54 
55  //create a messenger for this class
56  fGunMessenger = new PrimaryGeneratorMessenger(this);
57 }
58 
59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
60 
62 {
63  delete fParticleGun;
64  delete fGunMessenger;
65 }
66 
67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
68 
70 {
71  G4ParticleDefinition* particle
73  fParticleGun->SetParticleDefinition(particle);
74  fParticleGun->SetParticleEnergy(500*keV);
75  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
76  G4double position = -0.45*(fDetector->GetWorldSizeX());
77  fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
78 }
79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
80 
82 {
83  //this function is called at the begining of event
84 
85  //randomize the beam, if requested.
86  //
87  if (fRndmBeam > 0.)
88  {
89  G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
90  if (fRndmBeam > fDetector->GetAbsorSizeYZ())
91  fRndmBeam = fDetector->GetAbsorSizeYZ();
92  G4double rbeam = 0.5*fRndmBeam;
93  G4double x0 = oldPosition.x();
94  G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
95  G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
96  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
97  fParticleGun->GeneratePrimaryVertex(anEvent);
98  fParticleGun->SetParticlePosition(oldPosition);
99  }
100 
101  else fParticleGun->GeneratePrimaryVertex(anEvent);
102 }
103 
104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
105 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
double x() const
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
G4ThreeVector GetParticlePosition()
virtual void GeneratePrimaryVertex(G4Event *evt)
double z() const
void SetParticlePosition(G4ThreeVector aPosition)
#define G4UniformRand()
Definition: Randomize.hh:97
static constexpr double cm
Definition: G4SIunits.hh:119
void SetParticleEnergy(G4double aKineticEnergy)
static G4ParticleTable * GetParticleTable()
double y() const
Detector construction class to define materials and geometry.
double G4double
Definition: G4Types.hh:76
static constexpr double keV
Definition: G4SIunits.hh:216
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)