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10.03.p02
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RunAction.cc
Go to the documentation of this file.
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//
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// * License and Disclaimer *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// ********************************************************************
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//
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//
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// $Id: RunAction.cc 98279 2016-07-04 18:03:33Z gcosmo $
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "RunAction.hh"
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#include "DetectorConstruction.hh"
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#include "PrimaryGeneratorAction.hh"
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#include "Run.hh"
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#include "
G4Run.hh
"
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#include "
G4RunManager.hh
"
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#include "
G4UnitsTable.hh
"
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#include "
Randomize.hh
"
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#include <iomanip>
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RunAction::RunAction
(
DetectorConstruction
* det,
PrimaryGeneratorAction
* kin)
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:
G4UserRunAction
(),fDetector(det),fPrimary(kin),fRun(0)
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{ }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RunAction::~RunAction
()
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{ }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4Run
*
RunAction::GenerateRun
()
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{
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fRun =
new
Run
(fDetector);
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return
fRun;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
RunAction::BeginOfRunAction
(
const
G4Run
*)
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{
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// save Rndm status
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if
(
isMaster
) G4Random::showEngineStatus();
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// keep run condition
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if
( fPrimary ) {
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G4ParticleDefinition
* particle
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= fPrimary->
GetParticleGun
()->
GetParticleDefinition
();
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G4double
energy
= fPrimary->
GetParticleGun
()->
GetParticleEnergy
();
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fRun->
SetPrimary
(particle, energy);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
RunAction::EndOfRunAction
(
const
G4Run
*)
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{
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// compute and print statistic
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if
(
isMaster
) fRun->
EndOfRun
();
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// show Rndm status
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if
(
isMaster
) G4Random::showEngineStatus();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
RunAction::RunAction
RunAction()
Definition:
RunAction.cc:42
PrimaryGeneratorAction
The primary generator action class with particle gun.
Definition:
PrimaryGeneratorAction.hh:43
RunAction::BeginOfRunAction
void BeginOfRunAction(const G4Run *)
Definition:
RunAction.cc:57
G4RunManager.hh
G4UnitsTable.hh
RunAction::GenerateRun
virtual G4Run * GenerateRun()
Definition:
RunAction.cc:66
G4ParticleDefinition
Definition:
G4ParticleDefinition.hh:72
RunAction::EndOfRunAction
void EndOfRunAction(const G4Run *)
Definition:
RunAction.cc:260
G4Run
Definition:
G4Run.hh:46
Randomize.hh
RunAction::~RunAction
~RunAction()
Definition:
RunAction.cc:52
G4UserRunAction::isMaster
G4bool isMaster
Definition:
G4UserRunAction.hh:64
PrimaryGeneratorAction::GetParticleGun
G4ParticleGun * GetParticleGun()
Definition:
PrimaryGeneratorAction.hh:53
G4Run.hh
G4INCL::KinematicsUtils::energy
G4double energy(const ThreeVector &p, const G4double m)
Definition:
G4INCLKinematicsUtils.cc:157
G4ParticleGun::GetParticleDefinition
G4ParticleDefinition * GetParticleDefinition() const
Definition:
G4ParticleGun.hh:106
G4UserRunAction
Definition:
G4UserRunAction.hh:52
DetectorConstruction
Detector construction class to define materials and geometry.
Definition:
DetectorConstruction.hh:46
Run::EndOfRun
void EndOfRun()
Definition:
Run.cc:147
Run::SetPrimary
void SetPrimary(G4ParticleDefinition *particle, G4double energy)
Definition:
Run.cc:77
G4double
double G4double
Definition:
G4Types.hh:76
Run
Definition:
Run.hh:46
G4ParticleGun::GetParticleEnergy
G4double GetParticleEnergy() const
Definition:
G4ParticleGun.hh:110
source
geant4.10.03.p02
examples
extended
electromagnetic
TestEm13
src
RunAction.cc
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