Geant4  10.03.p02
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G4PSCylinderSurfaceFlux Member List

This is the complete list of members for G4PSCylinderSurfaceFlux, including all inherited members.

CheckAndSetUnit(const G4String &unit, const G4String &category)G4VPrimitiveScorerprotected
clear()G4PSCylinderSurfaceFluxvirtual
DefineUnitAndCategory()G4PSCylinderSurfaceFluxprotectedvirtual
detectorG4VPrimitiveScorerprotected
DivideByArea(G4bool flg=true)G4PSCylinderSurfaceFluxinline
DrawAll()G4PSCylinderSurfaceFluxvirtual
EndOfEvent(G4HCofThisEvent *)G4PSCylinderSurfaceFluxvirtual
filterG4VPrimitiveScorerprotected
fNiG4VPrimitiveScorerprotected
fNjG4VPrimitiveScorerprotected
fNkG4VPrimitiveScorerprotected
G4PSCylinderSurfaceFlux(G4String name, G4int direction, G4int depth=0)G4PSCylinderSurfaceFlux
G4PSCylinderSurfaceFlux(G4String name, G4int direction, const G4String &unit, G4int depth=0)G4PSCylinderSurfaceFlux
G4VPrimitiveScorer(G4String name, G4int depth=0)G4VPrimitiveScorer
GetCollectionID(G4int)G4VPrimitiveScorer
GetFilter() const G4VPrimitiveScorerinline
GetIndex(G4Step *)G4VPrimitiveScorerprotectedvirtual
GetMultiFunctionalDetector() const G4VPrimitiveScorerinline
GetName() const G4VPrimitiveScorerinline
GetUnit() const G4VPrimitiveScorerinline
GetUnitValue() const G4VPrimitiveScorerinline
GetVerboseLevel() const G4VPrimitiveScorerinline
indexDepthG4VPrimitiveScorerprotected
Initialize(G4HCofThisEvent *)G4PSCylinderSurfaceFluxvirtual
IsSelectedSurface(G4Step *, G4Tubs *)G4PSCylinderSurfaceFluxprotected
primitiveNameG4VPrimitiveScorerprotected
PrintAll()G4PSCylinderSurfaceFluxvirtual
ProcessHits(G4Step *, G4TouchableHistory *)G4PSCylinderSurfaceFluxprotectedvirtual
SetFilter(G4VSDFilter *f)G4VPrimitiveScorerinline
SetMultiFunctionalDetector(G4MultiFunctionalDetector *d)G4VPrimitiveScorerinline
SetNijk(G4int i, G4int j, G4int k)G4VPrimitiveScorerinline
SetUnit(const G4String &unit)G4PSCylinderSurfaceFluxvirtual
SetVerboseLevel(G4int vl)G4VPrimitiveScorerinline
unitNameG4VPrimitiveScorerprotected
unitValueG4VPrimitiveScorerprotected
verboseLevelG4VPrimitiveScorerprotected
Weighted(G4bool flg=true)G4PSCylinderSurfaceFluxinline
~G4PSCylinderSurfaceFlux()G4PSCylinderSurfaceFluxvirtual
~G4VPrimitiveScorer()G4VPrimitiveScorervirtual