29 #ifdef G4VIS_BUILD_OI_DRIVER
66 interactorManager = im;
69 return interactorManager;
96 G4bool isCompatible =
false;
106 while (
G4UIbatch* batch = dynamic_cast<G4UIbatch*>(session)) {
107 session = batch->GetPreviousSession();
G4UIsession * GetSession() const
G4VInteractorManager * GetInteractorManager()
static void initClass()
Class Initializer, required.
static void initClass(void)
static void initClass()
Class Initializer, required.
static G4UImanager * GetUIpointer()
static void initClass()
Class Initializer, required.
static void initClass()
Class Initializer, required.
G4OpenInventor(const G4String, const G4String, G4VGraphicsSystem::Functionality)
static G4UIterminal * session
void SetInteractorManager(G4VInteractorManager *)
G4VSceneHandler * CreateSceneHandler(const G4String &name)
static void initClass(void)
G4bool IsUISessionCompatible() const
static void initClass()
Class Initializer, required.
virtual ~G4OpenInventor()