Geant4  10.03.p01
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HepGeom::Vector3D< float > Member List

This is the complete list of members for HepGeom::Vector3D< float >, including all inherited members.

angle(const BasicVector3D< float > &v) constHepGeom::BasicVector3D< float >
BasicVector3D()HepGeom::BasicVector3D< float >inlineprotected
BasicVector3D(floatx1, floaty1, floatz1)HepGeom::BasicVector3D< float >inline
BasicVector3D(const BasicVector3D< float > &v)HepGeom::BasicVector3D< float >inline
cosTheta() constHepGeom::BasicVector3D< float >inline
cross(const BasicVector3D< float > &v) constHepGeom::BasicVector3D< float >inline
dot(const BasicVector3D< float > &v) constHepGeom::BasicVector3D< float >inline
eta() constHepGeom::BasicVector3D< float >inline
getEta() constHepGeom::BasicVector3D< float >inline
getPhi() constHepGeom::BasicVector3D< float >inline
getR() constHepGeom::BasicVector3D< float >inline
getTheta() constHepGeom::BasicVector3D< float >inline
mag() constHepGeom::BasicVector3D< float >inline
mag2() constHepGeom::BasicVector3D< float >inline
NUM_COORDINATES enum valueHepGeom::BasicVector3D< float >
operator CLHEP::Hep3Vector() constHepGeom::BasicVector3D< float >inline
operator const float *() constHepGeom::BasicVector3D< float >inline
operator float *()HepGeom::BasicVector3D< float >inline
operator()(int i) constHepGeom::BasicVector3D< float >inline
operator()(int i)HepGeom::BasicVector3D< float >inline
operator*=(double a)HepGeom::BasicVector3D< float >inline
operator+=(const BasicVector3D< float > &v)HepGeom::BasicVector3D< float >inline
operator-=(const BasicVector3D< float > &v)HepGeom::BasicVector3D< float >inline
operator/=(double a)HepGeom::BasicVector3D< float >inline
operator=(const Vector3D< float > &v)HepGeom::Vector3D< float >inline
operator=(const BasicVector3D< float > &v)HepGeom::Vector3D< float >inline
operator[](int i) constHepGeom::BasicVector3D< float >inline
operator[](int i)HepGeom::BasicVector3D< float >inline
orthogonal() constHepGeom::BasicVector3D< float >inline
perp() constHepGeom::BasicVector3D< float >inline
perp(const BasicVector3D< float > &v) constHepGeom::BasicVector3D< float >inline
perp2() constHepGeom::BasicVector3D< float >inline
perp2(const BasicVector3D< float > &v) constHepGeom::BasicVector3D< float >inline
phi() constHepGeom::BasicVector3D< float >inline
pseudoRapidity() constHepGeom::BasicVector3D< float >
r() constHepGeom::BasicVector3D< float >inline
rho() constHepGeom::BasicVector3D< float >inline
rotate(floata, const BasicVector3D< float > &v)HepGeom::BasicVector3D< float >
rotateX(floata)HepGeom::BasicVector3D< float >
rotateY(floata)HepGeom::BasicVector3D< float >
rotateZ(floata)HepGeom::BasicVector3D< float >
set(floatx1, floaty1, floatz1)HepGeom::BasicVector3D< float >inline
setEta(floata)HepGeom::BasicVector3D< float >
setMag(floatma)HepGeom::BasicVector3D< float >inline
setPerp(floatrh)HepGeom::BasicVector3D< float >inline
setPhi(floatph)HepGeom::BasicVector3D< float >inline
setR(floatma)HepGeom::BasicVector3D< float >inline
setTheta(floatth)HepGeom::BasicVector3D< float >inline
setX(floata)HepGeom::BasicVector3D< float >inline
setY(floata)HepGeom::BasicVector3D< float >inline
setZ(floata)HepGeom::BasicVector3D< float >inline
SIZE enum valueHepGeom::BasicVector3D< float >
theta() constHepGeom::BasicVector3D< float >inline
transform(const Transform3D &m)HepGeom::Vector3D< float >
unit() constHepGeom::BasicVector3D< float >inline
v_HepGeom::BasicVector3D< float >protected
Vector3D()HepGeom::Vector3D< float >inline
Vector3D(float x1, float y1, float z1)HepGeom::Vector3D< float >inline
Vector3D(const float *a)HepGeom::Vector3D< float >inlineexplicit
Vector3D(const Vector3D< float > &v)HepGeom::Vector3D< float >inline
Vector3D(const BasicVector3D< float > &v)HepGeom::Vector3D< float >inline
X enum valueHepGeom::BasicVector3D< float >
x() constHepGeom::BasicVector3D< float >inline
Y enum valueHepGeom::BasicVector3D< float >
y() constHepGeom::BasicVector3D< float >inline
z() constHepGeom::BasicVector3D< float >inline
Z enum valueHepGeom::BasicVector3D< float >
~BasicVector3D()HepGeom::BasicVector3D< float >inlinevirtual
~Vector3D()HepGeom::Vector3D< float >inline