Geant4  10.03.p01
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G4TessellatedSolid Member List

This is the complete list of members for G4TessellatedSolid, including all inherited members.

AddFacet(G4VFacet *aFacet)G4TessellatedSolid
AllocatedMemory()G4TessellatedSolid
AllocatedMemoryWithoutVoxels()G4TessellatedSolid
CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const G4TessellatedSolidvirtual
ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const G4VSolidprotected
Clone() const G4TessellatedSolidvirtual
ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)G4VSolidvirtual
CreatePolyhedron() const G4TessellatedSolidvirtual
DescribeYourselfTo(G4VGraphicsScene &scene) const G4TessellatedSolidvirtual
DisplayAllocatedMemory()G4TessellatedSolid
DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const G4TessellatedSolidvirtual
DistanceToIn(const G4ThreeVector &p) const G4TessellatedSolidvirtual
DistanceToOut(const G4ThreeVector &p) const G4TessellatedSolidvirtual
DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm, G4bool *validNorm, G4ThreeVector *norm) const G4TessellatedSolidvirtual
DumpInfo() const G4VSolidinline
EstimateCubicVolume(G4int nStat, G4double epsilon) const G4VSolid
EstimateSurfaceArea(G4int nStat, G4double ell) const G4VSolid
Extent(G4ThreeVector &pMin, G4ThreeVector &pMax) const G4TessellatedSolidvirtual
G4TessellatedSolid()G4TessellatedSolid
G4TessellatedSolid(const G4String &name)G4TessellatedSolid
G4TessellatedSolid(__void__ &)G4TessellatedSolid
G4TessellatedSolid(const G4TessellatedSolid &ts)G4TessellatedSolid
G4VSolid(const G4String &name)G4VSolid
G4VSolid(__void__ &)G4VSolid
G4VSolid(const G4VSolid &rhs)G4VSolid
GetConstituentSolid(G4int no) const G4VSolidvirtual
GetConstituentSolid(G4int no)G4VSolidvirtual
GetCubicVolume()G4TessellatedSolidvirtual
GetDisplacedSolidPtr() const G4VSolidvirtual
GetDisplacedSolidPtr()G4VSolidvirtual
GetEntityType() const G4TessellatedSolidvirtual
GetExtent() const G4TessellatedSolidvirtual
GetFacet(G4int i) const G4TessellatedSolidinline
GetMaxXExtent() const G4TessellatedSolid
GetMaxYExtent() const G4TessellatedSolid
GetMaxZExtent() const G4TessellatedSolid
GetMinXExtent() const G4TessellatedSolid
GetMinYExtent() const G4TessellatedSolid
GetMinZExtent() const G4TessellatedSolid
GetName() const G4VSolidinline
GetNumberOfFacets() const G4TessellatedSolid
GetPointOnSurface() const G4TessellatedSolidvirtual
GetPolyhedron() const G4TessellatedSolidvirtual
GetSolidClosed() const G4TessellatedSolid
GetSurfaceArea()G4TessellatedSolidvirtual
GetTolerance() const G4VSolidinline
GetVoxels()G4TessellatedSolidinline
Inside(const G4ThreeVector &p) const G4TessellatedSolidvirtual
kCarToleranceG4VSolidprotected
kCarToleranceHalfG4TessellatedSolidprotected
Normal(const G4ThreeVector &p, G4ThreeVector &n) const G4TessellatedSolidvirtual
operator+=(const G4TessellatedSolid &right)G4TessellatedSolid
operator=(const G4TessellatedSolid &right)G4TessellatedSolid
G4VSolid::operator=(const G4VSolid &rhs)G4VSolid
operator==(const G4VSolid &s) const G4VSolidinline
SafetyFromInside(const G4ThreeVector &p, G4bool aAccurate=false) const G4TessellatedSolidvirtual
SafetyFromOutside(const G4ThreeVector &p, G4bool aAccurate=false) const G4TessellatedSolidvirtual
SetMaxVoxels(G4int max)G4TessellatedSolidinline
SetName(const G4String &name)G4VSolidinline
SetSolidClosed(const G4bool t)G4TessellatedSolid
StreamInfo(std::ostream &os) const G4TessellatedSolidvirtual
SurfaceNormal(const G4ThreeVector &p) const G4TessellatedSolidvirtual
~G4TessellatedSolid()G4TessellatedSolidvirtual
~G4VSolid()G4VSolidvirtual