Geant4  10.03.p01
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G4ScoringManager Member List

This is the complete list of members for G4ScoringManager, including all inherited members.

Accumulate(G4VHitsCollection *map)G4ScoringManager
CloseCurrentMesh()G4ScoringManagerinline
DrawMesh(const G4String &meshName, const G4String &psName, const G4String &colorMapName, G4int axflg=111)G4ScoringManager
DrawMesh(const G4String &meshName, const G4String &psName, G4int idxPlane, G4int iColumn, const G4String &colorMapName)G4ScoringManager
Dump() const G4ScoringManager
DumpAllQuantitiesToFile(const G4String &meshName, const G4String &fileName, const G4String &option="")G4ScoringManager
DumpQuantityToFile(const G4String &meshName, const G4String &psName, const G4String &fileName, const G4String &option="")G4ScoringManager
FindMesh(G4VHitsCollection *map)G4ScoringManager
FindMesh(const G4String &)G4ScoringManager
G4ScoringManager()G4ScoringManagerprotected
GetCurrentMesh() const G4ScoringManagerinline
GetMesh(G4int i) const G4ScoringManagerinline
GetNumberOfMesh() const G4ScoringManagerinline
GetReplicaLevel()G4ScoringManagerstatic
GetScoreColorMap(const G4String &mapName)G4ScoringManager
GetScoringManager()G4ScoringManagerstatic
GetScoringManagerIfExist()G4ScoringManagerstatic
GetVerboseLevel() const G4ScoringManagerinline
GetWorldName(G4int i) const G4ScoringManagerinline
List() const G4ScoringManager
ListScoreColorMaps()G4ScoringManager
Merge(const G4ScoringManager *scMan)G4ScoringManager
RegisterScoreColorMap(G4VScoreColorMap *colorMap)G4ScoringManager
RegisterScoringMesh(G4VScoringMesh *scm)G4ScoringManagerinline
SetCurrentMesh(G4VScoringMesh *scm)G4ScoringManagerinline
SetReplicaLevel(G4int)G4ScoringManagerstatic
SetScoreWriter(G4VScoreWriter *sw)G4ScoringManagerinline
SetVerboseLevel(G4int vl)G4ScoringManagerinline
~G4ScoringManager()G4ScoringManager