Geant4  10.03.p01
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G4PolyhedronArbitrary Member List

This is the complete list of members for G4PolyhedronArbitrary, including all inherited members.

add(const HepPolyhedron &p) const HepPolyhedron
AddFacet(const G4int iv1, const G4int iv2, const G4int iv3, const G4int iv4=0)G4PolyhedronArbitrary
AddVertex(const G4ThreeVector &v)G4PolyhedronArbitrary
AllocateMemory(G4int Nvert, G4int Nface)HepPolyhedronprotected
createPolyhedron(G4int Nnodes, G4int Nfaces, const G4double xyz[][3], const G4int faces[][4])HepPolyhedron
CreatePrism()HepPolyhedronprotected
createTwistedTrap(G4double Dz, const G4double xy1[][2], const G4double xy2[][2])HepPolyhedron
fAllocatedVisAttributesG4Visibleprotected
FindNeighbour(G4int iFace, G4int iNode, G4int iOrder) const HepPolyhedronprotected
FindNodeNormal(G4int iFace, G4int iNode) const HepPolyhedronprotected
fNumberOfRotationStepsHepPolyhedronprotectedstatic
fpVisAttributesG4Visibleprotected
G4Polyhedron()G4Polyhedron
G4Polyhedron(const HepPolyhedron &from)G4Polyhedron
G4PolyhedronArbitrary(const G4int nVertices, const G4int nFacets)G4PolyhedronArbitrary
G4Visible()G4Visible
G4Visible(const G4Visible &)G4Visible
G4Visible(const G4VisAttributes *)G4Visible
GetFacet(G4int iFace, G4int &n, G4int *iNodes, G4int *edgeFlags=0, G4int *iFaces=0) const HepPolyhedron
GetFacet(G4int iFace, G4int &n, G4Point3D *nodes, G4int *edgeFlags=0, G4Normal3D *normals=0) const HepPolyhedron
GetNextEdge(G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag) const HepPolyhedron
GetNextEdge(G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag, G4int &iface1, G4int &iface2) const HepPolyhedron
GetNextEdgeIndeces(G4int &i1, G4int &i2, G4int &edgeFlag, G4int &iface1, G4int &iface2) const HepPolyhedroninline
GetNextEdgeIndeces(G4int &i1, G4int &i2, G4int &edgeFlag) const HepPolyhedroninline
GetNextEdgeIndices(G4int &i1, G4int &i2, G4int &edgeFlag, G4int &iface1, G4int &iface2) const HepPolyhedron
GetNextEdgeIndices(G4int &i1, G4int &i2, G4int &edgeFlag) const HepPolyhedron
GetNextFacet(G4int &n, G4Point3D *nodes, G4int *edgeFlags=0, G4Normal3D *normals=0) const HepPolyhedron
GetNextNormal(G4Normal3D &normal) const HepPolyhedron
GetNextUnitNormal(G4Normal3D &normal) const HepPolyhedron
GetNextVertex(G4Point3D &vertex, G4int &edgeFlag) const HepPolyhedron
GetNextVertex(G4Point3D &vertex, G4int &edgeFlag, G4Normal3D &normal) const HepPolyhedron
GetNextVertexIndex(G4int &index, G4int &edgeFlag) const HepPolyhedron
GetNoFacets() const HepPolyhedroninline
GetNormal(G4int iFace) const HepPolyhedron
GetNoVerteces() const HepPolyhedroninline
GetNoVertices() const HepPolyhedroninline
GetNumberOfRotationSteps()HepPolyhedronstatic
GetNumberOfRotationStepsAtTimeOfCreation() const G4Polyhedroninline
GetSurfaceArea() const HepPolyhedron
GetUnitNormal(G4int iFace) const HepPolyhedron
GetVertex(G4int index) const HepPolyhedron
GetVisAttributes() const G4Visible
GetVolume() const HepPolyhedron
HepPolyhedron()HepPolyhedroninline
HepPolyhedron(const HepPolyhedron &from)HepPolyhedron
intersect(const HepPolyhedron &p) const HepPolyhedron
InvertFacets()G4PolyhedronArbitraryinline
nfaceHepPolyhedronprotected
nFacetCountG4PolyhedronArbitraryprotected
nvertHepPolyhedronprotected
nVertexCountG4PolyhedronArbitraryprotected
operator!=(const G4Visible &right) const G4Visible
G4Polyhedron::operator=(const HepPolyhedron &from)HepPolyhedron
G4Polyhedron::operator=(const G4Visible &)G4Visible
pFHepPolyhedronprotected
pVHepPolyhedronprotected
ResetNumberOfRotationSteps()HepPolyhedronstatic
RotateAroundZ(G4int nstep, G4double phi, G4double dphi, G4int np1, G4int np2, const G4double *z, G4double *r, G4int nodeVis, G4int edgeVis)HepPolyhedronprotected
RotateEdge(G4int k1, G4int k2, G4double r1, G4double r2, G4int v1, G4int v2, G4int vEdge, G4bool ifWholeCircle, G4int ns, G4int &kface)HepPolyhedronprotected
SetNumberOfRotationSteps(G4int n)HepPolyhedronstatic
SetReferences()G4PolyhedronArbitraryinline
SetSideFacets(G4int ii[4], G4int vv[4], G4int *kk, G4double *r, G4double dphi, G4int ns, G4int &kface)HepPolyhedronprotected
SetVisAttributes(const G4VisAttributes *)G4Visible
SetVisAttributes(const G4VisAttributes &)G4Visible
subtract(const HepPolyhedron &p) const HepPolyhedron
Transform(const G4Transform3D &t)HepPolyhedron
~G4Polyhedron()G4Polyhedronvirtual
~G4PolyhedronArbitrary()G4PolyhedronArbitraryvirtual
~G4Visible()G4Visiblevirtual
~HepPolyhedron()HepPolyhedroninlinevirtual