ComputeGroundStateMass(G4int Z, G4int A) const | G4Fragment | inline |
G4Fragment() | G4Fragment | |
G4Fragment(const G4Fragment &right) | G4Fragment | |
G4Fragment(G4int A, G4int Z, const G4LorentzVector &aMomentum) | G4Fragment | |
G4Fragment(const G4LorentzVector &aMomentum, const G4ParticleDefinition *aParticleDefinition) | G4Fragment | |
GetA() const | G4Fragment | inline |
GetA_asInt() const | G4Fragment | inline |
GetAngularMomentum() const | G4Fragment | |
GetBindingEnergy() const | G4Fragment | inline |
GetCreationTime() const | G4Fragment | inline |
GetCreatorModelType() const | G4Fragment | inline |
GetExcitationEnergy() const | G4Fragment | inline |
GetFloatingLevelNumber() const | G4Fragment | inline |
GetGroundStateMass() const | G4Fragment | inline |
GetMomentum() const | G4Fragment | inline |
GetNuclearPolarization() const | G4Fragment | inline |
GetNumberOfCharged() const | G4Fragment | inline |
GetNumberOfChargedHoles() const | G4Fragment | inline |
GetNumberOfElectrons() const | G4Fragment | inline |
GetNumberOfExcitons() const | G4Fragment | inline |
GetNumberOfHoles() const | G4Fragment | inline |
GetNumberOfParticles() const | G4Fragment | inline |
GetParticleDefinition() const | G4Fragment | inline |
GetSpin() const | G4Fragment | inline |
GetZ() const | G4Fragment | inline |
GetZ_asInt() const | G4Fragment | inline |
operator delete(void *aFragment) | G4Fragment | inline |
operator new(size_t) | G4Fragment | inline |
operator!=(const G4Fragment &right) const | G4Fragment | |
operator<<(std::ostream &, const G4Fragment *) | G4Fragment | friend |
operator<<(std::ostream &, const G4Fragment &) | G4Fragment | friend |
operator=(const G4Fragment &right) | G4Fragment | |
operator==(const G4Fragment &right) const | G4Fragment | |
SetA(G4double value) | G4Fragment | inline |
SetAngularMomentum(const G4ThreeVector &) | G4Fragment | |
SetCreationTime(G4double time) | G4Fragment | inline |
SetCreatorModelType(G4int value) | G4Fragment | inline |
SetExcEnergyAndMomentum(G4double eexc, const G4LorentzVector &) | G4Fragment | inline |
SetFloatingLevelNumber(G4int value) | G4Fragment | inline |
SetMomentum(const G4LorentzVector &value) | G4Fragment | inline |
SetNuclearPolarization(G4NuclearPolarization *) | G4Fragment | inline |
SetNumberOfCharged(G4int value) | G4Fragment | inline |
SetNumberOfElectrons(G4int value) | G4Fragment | inline |
SetNumberOfExcitedParticle(G4int valueTot, G4int valueP) | G4Fragment | inline |
SetNumberOfHoles(G4int valueTot, G4int valueP=0) | G4Fragment | inline |
SetNumberOfParticles(G4int value) | G4Fragment | inline |
SetParticleDefinition(const G4ParticleDefinition *p) | G4Fragment | inline |
SetSpin(G4double value) | G4Fragment | inline |
SetZ(G4double value) | G4Fragment | inline |
SetZandA_asInt(G4int Znew, G4int Anew) | G4Fragment | inline |
~G4Fragment() | G4Fragment | |