Geant4  10.03.p01
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
G4VRML1Viewer.cc
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VRML1Viewer.cc 66373 2012-12-18 09:41:34Z gcosmo $
28 //
29 // G4VRMLView.cc
30 // Yasuhide Sawada & Satoshi Tanaka
31 
32 #ifndef WIN32
33 
34 //=================//
35 #ifdef G4VIS_BUILD_VRML_DRIVER
36 //=================//
37 
38 
39 //#define DEBUG_FR_VIEW
40 
41 #include "G4VisManager.hh"
42 
43 #include "G4Scene.hh"
44 #include "G4VRML1Viewer.hh"
45 #include "G4VRML1SceneHandler.hh"
46 #include "G4VRML1.hh"
47 #include "G4ios.hh"
48 
49 G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) :
50  G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
51 {}
52 
53 G4VRML1Viewer::~G4VRML1Viewer()
54 {}
55 
56 void G4VRML1Viewer::SetView()
57 {
58 #if defined DEBUG_FR_VIEW
60  G4cout << "***** G4VRML1Viewer::SetView(): No effects" << G4endl;
61 #endif
62 }
63 
64 void G4VRML1Viewer::DrawView()
65 {
66 #if defined DEBUG_FR_VIEW
68  G4cout << "***** G4VRML1Viewer::DrawView()" << G4endl;
69 #endif
70 
71  fSceneHandler.VRMLBeginModeling();
72 
73  // Here is a minimal DrawView() function.
74  NeedKernelVisit();
75  ProcessView();
76  FinishView();
77 }
78 
79 void G4VRML1Viewer::ClearView(void)
80 {
81 #if defined DEBUG_FR_VIEW
83  G4cout << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl;
84 #endif
85 }
86 
87 void G4VRML1Viewer::ShowView(void)
88 {
89 #if defined DEBUG_FR_VIEW
91  G4cout << "***** G4VRML1Viewer::ShowView()" << G4endl;
92 #endif
93  fSceneHandler.VRMLEndModeling();
94 }
95 
96 void G4VRML1Viewer::FinishView(void)
97 {
98 #if defined DEBUG_FR_VIEW
100  G4cout << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl;
101 #endif
102 }
103 
104 #endif
105 #endif //WIN32
const XML_Char * name
Definition: expat.h:151
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61