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G4VRML1SceneHandler.cc
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27 // $Id: G4VRML1SceneHandler.cc 66870 2013-01-14 23:38:59Z adotti $
28 //
29 // G4VRML1SceneHandler.cc
30 // Yasuhide Sawada and Satoshi Tanaka
31 
32 #ifndef WIN32
33 
34 //=================//
35 #ifdef G4VIS_BUILD_VRML_DRIVER
36 //=================//
37 
38 
39 //#define DEBUG_FR_SCENE
40 
41 #include <unistd.h>
42 #include <fstream>
43 
44 #include "globals.hh"
45 #include "G4VisManager.hh"
46 #include "G4VPhysicalVolume.hh"
47 #include "G4LogicalVolume.hh"
48 #include "G4Point3D.hh"
49 #include "G4Scene.hh"
50 #include "G4VisAttributes.hh"
51 #include "G4Polyhedron.hh"
52 #include "G4Box.hh"
53 #include "G4Cons.hh"
54 #include "G4Polyline.hh"
55 #include "G4Trd.hh"
56 #include "G4Tubs.hh"
57 #include "G4Trap.hh"
58 #include "G4Para.hh"
59 #include "G4Torus.hh"
60 #include "G4Sphere.hh"
61 #include "G4Text.hh"
62 #include "G4Circle.hh"
63 #include "G4Square.hh"
64 
65 #include "G4VRML1SceneHandler.hh"
66 #include "G4VRML1Viewer.hh"
67 #include "G4VRML1.hh"
68 
69 
70 
71 G4VRML1SceneHandler::G4VRML1SceneHandler(G4VRML1& system, const G4String& name) :
72  G4VSceneHandler(system, fSceneIdCount++, name),
73  fSystem(system),
74  fDest()
75 {
76  fCurrentDEF = "";
77 }
78 
79 
80 G4VRML1SceneHandler::~G4VRML1SceneHandler()
81 {
82 #if defined DEBUG_FR_SCENE
84  G4cout << "***** ~G4VRML1SceneHandler" << G4endl;
85 #endif
86 }
87 
88 
89 
90 #define G4VRML1SCENEHANDLER G4VRML1SceneHandler
91 #define IS_CONNECTED fDest.isConnected()
92 #include "G4VRML1SceneHandlerFunc.icc"
93 #undef IS_CONNECTED
94 #undef G4VRML1SCENEHANDLER
95 
96 
97 void G4VRML1SceneHandler::connectPort(G4int max_trial)
98 {
99  G4int trial = 0 ;
100  int port = fSystem.getPort();
101  for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
102  if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
103  // INET domain connection is established
105  G4cout << "*** GEANT4 is connected to port ";
106  G4cout << fDest.getPort();
107  G4cout << " of server " << fSystem.getHostName() << G4endl;
108  }
109  break;
110  } else {
111  // Connection failed. Try the next port.
113  G4cout << "*** GEANT4 incremented targeting port to ";
114  G4cout << port << G4endl;
115  }
116  }
117 
118  sleep (1);
119 
120  } // for
121 
122  if (!fDest.isConnected()) {
124  G4cout << "*** INET Connection failed. " << G4endl;
125  G4cout << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl;
126  G4cout << " or too many viewers are already running in the " << G4endl;
127  G4cout << " server host(" << fSystem.getHostName() << "). " << G4endl;
128  }
129  }
130 }
131 
132 void G4VRML1SceneHandler::closePort()
133 {
134  fDest.close();
136  G4cout << "*** INET Connection closed. " << G4endl;
137 }
138 
139 
140 G4int G4VRML1SceneHandler::fSceneIdCount = 0;
141 
142 #endif
143 #endif
const XML_Char * name
Definition: expat.h:151
int G4int
Definition: G4Types.hh:78
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
#define G4endl
Definition: G4ios.hh:61