Geant4  10.02
SteppingAction.cc
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29 // $Id: SteppingAction.cc 86418 2014-11-11 10:39:38Z gcosmo $
30 //
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33 
34 #include "SteppingAction.hh"
35 #include "DetectorConstruction.hh"
36 #include "PrimaryGeneratorAction.hh"
37 #include "RunAction.hh"
38 
39 #include "G4RunManager.hh"
40 #include "G4PolarizationHelper.hh"
41 
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43 
45  PrimaryGeneratorAction* prim, RunAction* RuAct)
46  : detector(det), primary(prim), runAction(RuAct)
47 { }
48 
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50 
52 { }
53 
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55 
57 {
58  G4StepPoint* prePoint = aStep->GetPreStepPoint();
59  G4StepPoint* endPoint = aStep->GetPostStepPoint();
60 
61  G4String procName = endPoint->GetProcessDefinedStep()->GetProcessName();
62  runAction->CountProcesses(procName);
63 
64  if (prePoint->GetTouchableHandle()->GetVolume()==detector->GetBox() &&
65  endPoint->GetTouchableHandle()->GetVolume()==detector->GetWorld()) {
66  G4Track* aTrack = aStep->GetTrack();
67  const G4ParticleDefinition* part =
68  aTrack->GetDynamicParticle()->GetDefinition();
69  // G4cout<<"a "<<particleName<<" left the Box \n";
70  G4ThreeVector position = endPoint->GetPosition();
71  G4ThreeVector direction = endPoint->GetMomentumDirection();
72  G4double kinEnergy = endPoint->GetKineticEnergy();
73 
74  G4ThreeVector beamDirection =
76  G4double polZ = endPoint->GetPolarization().z();
77 
78  G4double costheta = direction*beamDirection;
79 
80  G4double xdir =
81  direction*G4PolarizationHelper::GetParticleFrameX(beamDirection);
82  G4double ydir =
83  direction*G4PolarizationHelper::GetParticleFrameY(beamDirection);
84 
85  G4double phi=std::atan2(ydir,xdir);
86  runAction->FillData(part,kinEnergy,costheta,phi,polZ);
87  }
88 }
89 
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91 
92 
PrimaryGeneratorAction class.
CLHEP::Hep3Vector G4ThreeVector
const G4VPhysicalVolume * GetWorld()
const G4DynamicParticle * GetDynamicParticle() const
PrimaryGeneratorAction * primary
G4ParticleDefinition * GetDefinition() const
void UserSteppingAction(const G4Step *)
G4StepPoint * GetPreStepPoint() const
G4ParticleMomentum GetParticleMomentumDirection() const
const G4ThreeVector & GetMomentumDirection() const
#define position
Definition: xmlparse.cc:622
const G4ThreeVector & GetPosition() const
const G4VPhysicalVolume * GetBox()
Definition: G4Step.hh:76
void CountProcesses(G4String)
Definition: RunAction.cc:91
const G4String & GetProcessName() const
Definition: G4VProcess.hh:408
const G4VProcess * GetProcessDefinedStep() const
virtual G4VPhysicalVolume * GetVolume(G4int depth=0) const
Definition: G4VTouchable.cc:44
G4ParticleGun * GetParticleGun()
G4StepPoint * GetPostStepPoint() const
static G4ThreeVector GetParticleFrameY(const G4ThreeVector &)
Detector construction class to demonstrate various ways of placement.
RunAction * runAction
G4double GetKineticEnergy() const
double G4double
Definition: G4Types.hh:76
Run action class.
Definition: RunAction.hh:45
G4Track * GetTrack() const
void FillData(const G4ParticleDefinition *particle, G4double kinEnergy, G4double costheta, G4double phi, G4double longitudinalPolarization)
Definition: RunAction.cc:91
DetectorConstruction * detector
static G4ThreeVector GetParticleFrameX(const G4ThreeVector &)
const G4ThreeVector & GetPolarization() const
const G4TouchableHandle & GetTouchableHandle() const