Geant4  10.02
G4CollisionOutput Member List

This is the complete list of members for G4CollisionOutput, including all inherited members.

acceptable() const G4CollisionOutputinline
add(const G4CollisionOutput &right)G4CollisionOutput
addOutgoingNuclei(const std::vector< G4InuclNuclei > &nuclea)G4CollisionOutput
addOutgoingNucleus(const G4InuclNuclei &nuclei)G4CollisionOutputinline
addOutgoingParticle(const G4InuclElementaryParticle &particle)G4CollisionOutputinline
addOutgoingParticle(const G4CascadParticle &cparticle)G4CollisionOutput
addOutgoingParticles(const std::vector< G4InuclElementaryParticle > &particles)G4CollisionOutput
addOutgoingParticles(const std::vector< G4CascadParticle > &cparticles)G4CollisionOutput
addOutgoingParticles(const G4ReactionProductVector *rproducts)G4CollisionOutput
addRecoilFragment(const G4Fragment *aFragment)G4CollisionOutputinline
addRecoilFragment(const G4Fragment &aFragment)G4CollisionOutputinline
boostToLabFrame(const G4LorentzConvertor &convertor)G4CollisionOutput
boostToLabFrame(G4LorentzVector mom, const G4LorentzConvertor &convertor) const G4CollisionOutput
eex_restG4CollisionOutputprivate
emptyFragmentG4CollisionOutputprivatestatic
G4CollisionOutput()G4CollisionOutput
getOutgoingNuclei() const G4CollisionOutputinline
getOutgoingNuclei()G4CollisionOutputinline
getOutgoingParticles() const G4CollisionOutputinline
getOutgoingParticles()G4CollisionOutputinline
getRecoilFragment(G4int index=0) const G4CollisionOutput
getRecoilFragments() const G4CollisionOutputinline
getRecoilFragments()G4CollisionOutputinline
getRemainingExitationEnergy() const G4CollisionOutputinline
getTotalBaryonNumber() const G4CollisionOutput
getTotalCharge() const G4CollisionOutput
getTotalOutputMomentum() const G4CollisionOutput
getTotalStrangeness() const G4CollisionOutput
mom_non_consG4CollisionOutputprivate
numberOfFragments() const G4CollisionOutputinline
numberOfOutgoingNuclei() const G4CollisionOutputinline
numberOfOutgoingParticles() const G4CollisionOutputinline
on_shellG4CollisionOutputprivate
operator=(const G4CollisionOutput &right)G4CollisionOutput
outgoingNucleiG4CollisionOutputprivate
outgoingParticlesG4CollisionOutputprivate
printCollisionOutput(std::ostream &os=G4cout) const G4CollisionOutput
recoilFragmentsG4CollisionOutputprivate
removeOutgoingNucleus(G4int index)G4CollisionOutput
removeOutgoingNucleus(const G4InuclNuclei &nuclei)G4CollisionOutput
removeOutgoingNucleus(const G4InuclNuclei *nuclei)G4CollisionOutputinline
removeOutgoingParticle(G4int index)G4CollisionOutput
removeOutgoingParticle(const G4InuclElementaryParticle &particle)G4CollisionOutput
removeOutgoingParticle(const G4InuclElementaryParticle *particle)G4CollisionOutputinline
removeRecoilFragment(G4int index=-1)G4CollisionOutput
reset()G4CollisionOutput
rotateEvent(const G4LorentzRotation &rotate)G4CollisionOutput
selectPairToTune(G4double de) const G4CollisionOutputprivate
setOnShell(G4InuclParticle *bullet, G4InuclParticle *target)G4CollisionOutput
setRemainingExitationEnergy()G4CollisionOutput
setVerboseLevel(G4int verbose)G4CollisionOutputinline
trivialise(G4InuclParticle *bullet, G4InuclParticle *target)G4CollisionOutput
tuneSelectedPair(G4LorentzVector &mom1, G4LorentzVector &mom2, G4int mom_index) const G4CollisionOutputprivate
verboseLevelG4CollisionOutputprivate