Accumulate(G4THitsMap< G4double > *map) | G4VScoringMesh | |
Activate(G4bool vl=true) | G4VScoringMesh | inline |
Construct(G4VPhysicalVolume *fWorldPhys) | G4VScoringMesh | |
Draw(std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int axflg=111) | G4ScoringBox | virtual |
DrawColumn(std::map< G4int, G4double * > *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn) | G4ScoringBox | virtual |
DrawMesh(const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111) | G4VScoringMesh | |
DrawMesh(const G4String &psName, G4int idxPlane, G4int iColumn, G4VScoreColorMap *colorMap) | G4VScoringMesh | |
Dump() | G4VScoringMesh | |
fActive | G4VScoringMesh | protected |
fCenterPosition | G4VScoringMesh | protected |
fConstructed | G4VScoringMesh | protected |
fCurrentPS | G4VScoringMesh | protected |
fDivisionAxisNames | G4VScoringMesh | protected |
fDrawPSName | G4VScoringMesh | protected |
fDrawUnit | G4VScoringMesh | protected |
fDrawUnitValue | G4VScoringMesh | protected |
fGeometryHasBeenDestroyed | G4VScoringMesh | protected |
FindPrimitiveScorer(const G4String &psname) | G4VScoringMesh | |
fMap | G4VScoringMesh | protected |
fMeshElementLogical | G4VScoringMesh | protected |
fMFD | G4VScoringMesh | protected |
fNSegment | G4VScoringMesh | protected |
fParallelWorldProcess | G4VScoringMesh | protected |
fRotationMatrix | G4VScoringMesh | protected |
fSegmentDirection | G4ScoringBox | private |
fShape | G4VScoringMesh | protected |
fSize | G4VScoringMesh | protected |
fWorldName | G4VScoringMesh | protected |
G4ScoringBox(G4String wName) | G4ScoringBox | |
G4VScoringMesh(const G4String &wName) | G4VScoringMesh | |
GeometryHasBeenDestroyed() | G4VScoringMesh | inline |
GetCurrentPSUnit() | G4VScoringMesh | |
GetDivisionAxisNames(G4String divisionAxisNames[3]) | G4VScoringMesh | |
GetIndex(G4int x, G4int y, G4int z) const | G4ScoringBox | private |
GetMeshElementLogical() const | G4VScoringMesh | inline |
GetNumberOfSegments(G4int nSegment[3]) | G4VScoringMesh | |
GetParallelWorldProcess() const | G4VScoringMesh | inline |
GetPrimitiveScorer(const G4String &name) | G4VScoringMesh | protected |
GetPSUnit(const G4String &psname) | G4VScoringMesh | |
GetPSUnitValue(const G4String &psname) | G4VScoringMesh | |
GetReplicaPosition(G4int x, G4int y, G4int z) | G4ScoringBox | private |
GetRotationMatrix() const | G4VScoringMesh | inline |
GetScoreMap() const | G4VScoringMesh | inline |
GetShape() const | G4VScoringMesh | inline |
GetSize() const | G4VScoringMesh | |
GetTranslation() const | G4VScoringMesh | inline |
GetWorldName() const | G4VScoringMesh | inline |
GetXYZ(G4int index, G4int q[3]) const | G4ScoringBox | private |
IsActive() const | G4VScoringMesh | inline |
IsCurrentPrimitiveScorerNull() | G4VScoringMesh | inline |
List() const | G4ScoringBox | virtual |
Merge(const G4VScoringMesh *scMesh) | G4VScoringMesh | |
nMeshIsSet | G4VScoringMesh | protected |
ReadyForQuantity() const | G4VScoringMesh | inline |
ResetScore() | G4VScoringMesh | |
RotateX(G4double delta) | G4VScoringMesh | |
RotateY(G4double delta) | G4VScoringMesh | |
RotateZ(G4double delta) | G4VScoringMesh | |
SetCenterPosition(G4double centerPosition[3]) | G4VScoringMesh | |
SetCurrentPrimitiveScorer(const G4String &name) | G4VScoringMesh | |
SetCurrentPSUnit(const G4String &unit) | G4VScoringMesh | |
SetDrawPSName(const G4String &psname) | G4VScoringMesh | inline |
SetFilter(G4VSDFilter *filter) | G4VScoringMesh | |
SetMeshElementLogical(G4LogicalVolume *val) | G4VScoringMesh | inline |
SetNullToCurrentPrimitiveScorer() | G4VScoringMesh | inline |
SetNumberOfSegments(G4int nSegment[3]) | G4VScoringMesh | |
SetParallelWorldProcess(G4ParallelWorldProcess *proc) | G4VScoringMesh | inline |
SetPrimitiveScorer(G4VPrimitiveScorer *ps) | G4VScoringMesh | |
SetSegmentDirection(G4int dir) | G4ScoringBox | inline |
SetSize(G4double size[3]) | G4VScoringMesh | |
SetupGeometry(G4VPhysicalVolume *fWorldPhys) | G4ScoringBox | protectedvirtual |
SetVerboseLevel(G4int vl) | G4VScoringMesh | inline |
sizeIsSet | G4VScoringMesh | protected |
verboseLevel | G4VScoringMesh | protected |
WorkerConstruct(G4VPhysicalVolume *fWorldPhys) | G4VScoringMesh | |
~G4ScoringBox() | G4ScoringBox | |
~G4VScoringMesh() | G4VScoringMesh | virtual |