Geant4  10.02
G4ReflectedSolid Member List

This is the complete list of members for G4ReflectedSolid, including all inherited members.

CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const G4ReflectedSolidvirtual
ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const G4VSolidprotected
Clone() const G4ReflectedSolidvirtual
ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)G4ReflectedSolidvirtual
CreatePolyhedron() const G4ReflectedSolidvirtual
DescribeYourselfTo(G4VGraphicsScene &scene) const G4ReflectedSolidvirtual
DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const G4ReflectedSolidvirtual
DistanceToIn(const G4ThreeVector &p) const G4ReflectedSolidvirtual
DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const G4ReflectedSolidvirtual
DistanceToOut(const G4ThreeVector &p) const G4ReflectedSolidvirtual
DumpInfo() const G4VSolidinline
EstimateCubicVolume(G4int nStat, G4double epsilon) const G4VSolid
EstimateSurfaceArea(G4int nStat, G4double ell) const G4VSolid
fDirectTransformG4ReflectedSolidprotected
fDirectTransform3DG4ReflectedSolidprotected
fpPolyhedronG4ReflectedSolidmutableprotected
fPtrSolidG4ReflectedSolidprotected
fPtrTransformG4ReflectedSolidprotected
fPtrTransform3DG4ReflectedSolidprotected
G4ReflectedSolid(const G4String &pName, G4VSolid *pSolid, const G4Transform3D &transform)G4ReflectedSolid
G4ReflectedSolid(const G4ReflectedSolid &rhs)G4ReflectedSolid
G4VSolid(const G4String &name)G4VSolid
G4VSolid(__void__ &)G4VSolid
G4VSolid(const G4VSolid &rhs)G4VSolid
GetConstituentMovedSolid() const G4ReflectedSolid
GetConstituentSolid(G4int no) const G4VSolidvirtual
GetConstituentSolid(G4int no)G4VSolidvirtual
GetCubicVolume()G4VSolidvirtual
GetDirectTransform() const G4ReflectedSolidprotected
GetDirectTransform3D() const G4ReflectedSolid
GetDisplacedSolidPtr() const G4VSolidvirtual
GetDisplacedSolidPtr()G4VSolidvirtual
GetEntityType() const G4ReflectedSolidvirtual
GetExtent() const G4VSolidvirtual
GetFrameRotation() const G4ReflectedSolidprotected
GetFrameTranslation() const G4ReflectedSolidprotected
GetName() const G4VSolidinline
GetObjectRotation() const G4ReflectedSolidprotected
GetObjectTranslation() const G4ReflectedSolidprotected
GetPointOnSurface() const G4ReflectedSolidvirtual
GetPolyhedron() const G4ReflectedSolidvirtual
GetReflectedSolidPtr() const G4ReflectedSolidvirtual
GetReflectedSolidPtr()G4ReflectedSolidvirtual
GetSurfaceArea()G4VSolidvirtual
GetTolerance() const G4VSolidinline
GetTransform() const G4ReflectedSolidprotected
GetTransform3D() const G4ReflectedSolid
Inside(const G4ThreeVector &p) const G4ReflectedSolidvirtual
kCarToleranceG4VSolidprotected
operator=(const G4ReflectedSolid &rhs)G4ReflectedSolid
G4VSolid::operator=(const G4VSolid &rhs)G4VSolid
operator==(const G4VSolid &s) const G4VSolidinline
SetDirectTransform(G4AffineTransform &)G4ReflectedSolidprotected
SetDirectTransform3D(G4Transform3D &)G4ReflectedSolid
SetFrameRotation(const G4RotationMatrix &)G4ReflectedSolidprotected
SetFrameTranslation(const G4ThreeVector &)G4ReflectedSolidprotected
SetName(const G4String &name)G4VSolidinline
SetObjectRotation(const G4RotationMatrix &)G4ReflectedSolidprotected
SetObjectTranslation(const G4ThreeVector &)G4ReflectedSolidprotected
SetTransform(G4AffineTransform &)G4ReflectedSolidprotected
SetTransform3D(G4Transform3D &)G4ReflectedSolid
StreamInfo(std::ostream &os) const G4ReflectedSolidvirtual
SurfaceNormal(const G4ThreeVector &p) const G4ReflectedSolidvirtual
~G4ReflectedSolid()G4ReflectedSolidvirtual
~G4VSolid()G4VSolidvirtual