36 #include "SteppingAction.hh" 38 #include "DetectorConstruction.hh" 39 #include "EventAction.hh" 48 fDetector(det), fEventAction(evt)
62 = aStep->GetPreStepPoint()->GetTouchableHandle()->GetVolume();
68 if (aStep->GetTrack()->GetDefinition()->GetPDGCharge() != 0.)
69 stepl = aStep->GetStepLength();
const G4VPhysicalVolume * GetAbsorber()
void UserSteppingAction(const G4Step *)
void AddGap(G4double de, G4double dl)
void AddAbs(G4double de, G4double dl)
const G4VPhysicalVolume * GetGap()
DetectorConstruction * fDetector
EventAction * fEventAction
Detector construction class to define materials and geometry.