Geant4  10.02.p03
G4ScoringCylinder Member List

This is the complete list of members for G4ScoringCylinder, including all inherited members.

Accumulate(G4THitsMap< G4double > *map)G4VScoringMesh
Activate(G4bool vl=true)G4VScoringMeshinline
Construct(G4VPhysicalVolume *fWorldPhys)G4VScoringMesh
Draw(std::map< G4int, G4double *> *map, G4VScoreColorMap *colorMap, G4int axflg=111)G4ScoringCylindervirtual
DrawColumn(std::map< G4int, G4double *> *map, G4VScoreColorMap *colorMap, G4int idxProj, G4int idxColumn)G4ScoringCylindervirtual
DrawMesh(const G4String &psName, G4VScoreColorMap *colorMap, G4int axflg=111)G4VScoringMesh
DrawMesh(const G4String &psName, G4int idxPlane, G4int iColumn, G4VScoreColorMap *colorMap)G4VScoringMesh
Dump()G4VScoringMesh
fActiveG4VScoringMeshprotected
fCenterPositionG4VScoringMeshprotected
fConstructedG4VScoringMeshprotected
fCurrentPSG4VScoringMeshprotected
fDivisionAxisNamesG4VScoringMeshprotected
fDrawPSNameG4VScoringMeshprotected
fDrawUnitG4VScoringMeshprotected
fDrawUnitValueG4VScoringMeshprotected
fGeometryHasBeenDestroyedG4VScoringMeshprotected
FindPrimitiveScorer(const G4String &psname)G4VScoringMesh
fMapG4VScoringMeshprotected
fMeshElementLogicalG4VScoringMeshprotected
fMFDG4VScoringMeshprotected
fNSegmentG4VScoringMeshprotected
fParallelWorldProcessG4VScoringMeshprotected
fRotationMatrixG4VScoringMeshprotected
fShapeG4VScoringMeshprotected
fSizeG4VScoringMeshprotected
fWorldNameG4VScoringMeshprotected
G4ScoringCylinder(G4String wName)G4ScoringCylinder
G4VScoringMesh(const G4String &wName)G4VScoringMesh
GeometryHasBeenDestroyed()G4VScoringMeshinline
GetCurrentPSUnit()G4VScoringMesh
GetDivisionAxisNames(G4String divisionAxisNames[3])G4VScoringMesh
GetMeshElementLogical() constG4VScoringMeshinline
GetNumberOfSegments(G4int nSegment[3])G4VScoringMesh
GetParallelWorldProcess() constG4VScoringMeshinline
GetPrimitiveScorer(const G4String &name)G4VScoringMeshprotected
GetPSUnit(const G4String &psname)G4VScoringMesh
GetPSUnitValue(const G4String &psname)G4VScoringMesh
GetRotationMatrix() constG4VScoringMeshinline
GetRZPhi(G4int index, G4int q[3]) constG4ScoringCylinder
GetScoreMap() constG4VScoringMeshinline
GetShape() constG4VScoringMeshinline
GetSize() constG4VScoringMesh
GetTranslation() constG4VScoringMeshinline
GetWorldName() constG4VScoringMeshinline
IDX enum nameG4ScoringCylinder
IPHI enum valueG4ScoringCylinder
IR enum valueG4ScoringCylinder
IsActive() constG4VScoringMeshinline
IsCurrentPrimitiveScorerNull()G4VScoringMeshinline
IZ enum valueG4ScoringCylinder
List() constG4ScoringCylindervirtual
Merge(const G4VScoringMesh *scMesh)G4VScoringMesh
nMeshIsSetG4VScoringMeshprotected
ReadyForQuantity() constG4VScoringMeshinline
RegisterPrimitives(std::vector< G4VPrimitiveScorer *> &vps)G4ScoringCylinder
ResetScore()G4VScoringMesh
RotateX(G4double delta)G4VScoringMesh
RotateY(G4double delta)G4VScoringMesh
RotateZ(G4double delta)G4VScoringMesh
SetCenterPosition(G4double centerPosition[3])G4VScoringMesh
SetCurrentPrimitiveScorer(const G4String &name)G4VScoringMesh
SetCurrentPSUnit(const G4String &unit)G4VScoringMesh
SetDrawPSName(const G4String &psname)G4VScoringMeshinline
SetFilter(G4VSDFilter *filter)G4VScoringMesh
SetMeshElementLogical(G4LogicalVolume *val)G4VScoringMeshinline
SetNullToCurrentPrimitiveScorer()G4VScoringMeshinline
SetNumberOfSegments(G4int nSegment[3])G4VScoringMesh
SetParallelWorldProcess(G4ParallelWorldProcess *proc)G4VScoringMeshinline
SetPrimitiveScorer(G4VPrimitiveScorer *ps)G4VScoringMesh
SetRMax(G4double rMax)G4ScoringCylinderinline
SetSize(G4double size[3])G4VScoringMesh
SetupGeometry(G4VPhysicalVolume *fWorldPhys)G4ScoringCylinderprotectedvirtual
SetVerboseLevel(G4int vl)G4VScoringMeshinline
SetZSize(G4double zSize)G4ScoringCylinderinline
sizeIsSetG4VScoringMeshprotected
verboseLevelG4VScoringMeshprotected
WorkerConstruct(G4VPhysicalVolume *fWorldPhys)G4VScoringMesh
~G4ScoringCylinder()G4ScoringCylinder
~G4VScoringMesh()G4VScoringMeshvirtual