| addParticle(Particle *const p) | G4INCL::Cluster | inline | 
  | addParticles(ParticleList const &pL) | G4INCL::Cluster | inline | 
  | adjustEnergyFromMomentum() | G4INCL::Particle |  | 
  | adjustMomentumFromEnergy() | G4INCL::Particle |  | 
  | boost(const ThreeVector &aBoostVector) | G4INCL::Cluster | inline | 
  | boostVector() const | G4INCL::Particle | inline | 
  | clearParticles() | G4INCL::Cluster | inline | 
  | Cluster(const G4int Z, const G4int A, const G4bool createParticleSampler=true) | G4INCL::Cluster | inline | 
  | Cluster(Iterator begin, Iterator end) | G4INCL::Cluster | inline | 
  | Cluster(const Cluster &rhs) | G4INCL::Cluster | inline | 
  | computeDynamicalPotential() | G4INCL::Cluster | inlineprivate | 
  | deleteParticles() | G4INCL::Cluster | inline | 
  | dump() const | G4INCL::Particle | inline | 
  | freezeInternalMotion() | G4INCL::Cluster | inline | 
  | freezePropagation() | G4INCL::Particle | inline | 
  | getA() const | G4INCL::Particle | inline | 
  | getAngularMomentum() const | G4INCL::Cluster | inlinevirtual | 
  | getBeta() const | G4INCL::Particle | inline | 
  | getCosRPAngle() const | G4INCL::Particle | inline | 
  | getEmissionQValueCorrection(const G4int AParent, const G4int ZParent) const | G4INCL::Particle | inline | 
  | getEmissionTime() | G4INCL::Particle | inline | 
  | getEnergy() const | G4INCL::Particle | inline | 
  | getExcitationEnergy() const | G4INCL::Cluster | inline | 
  | getFrozenEnergy() const | G4INCL::Particle | inline | 
  | getFrozenMomentum() const | G4INCL::Particle | inline | 
  | getHelicity() | G4INCL::Particle | inline | 
  | getID() const | G4INCL::Particle | inline | 
  | getINCLMass() const | G4INCL::Particle | inline | 
  | getInvariantMass() const | G4INCL::Particle | inline | 
  | getKineticEnergy() const | G4INCL::Particle | inline | 
  | getLongitudinalPosition() const | G4INCL::Particle | inline | 
  | getMass() const | G4INCL::Particle | inline | 
  | getMomentum() const | G4INCL::Particle | inline | 
  | getNumberOfCollisions() const | G4INCL::Particle | inline | 
  | getNumberOfDecays() const | G4INCL::Particle | inline | 
  | getParticipantType() const | G4INCL::Particle | inline | 
  | getParticleList() const | G4INCL::Cluster | inline | 
  | getParticles() const | G4INCL::Cluster | inline | 
  | getPosition() const | G4INCL::Particle | inline | 
  | getPotentialEnergy() const | G4INCL::Particle | inline | 
  | getPropagationVelocity() const | G4INCL::Particle | inline | 
  | getRealMass() const | G4INCL::Particle | inline | 
  | getReflectionMomentum() const | G4INCL::Particle | inline | 
  | getSpecies() const | G4INCL::Cluster | inlinevirtual | 
  | getSpin() const | G4INCL::Cluster | inline | 
  | getTableMass() const | G4INCL::Cluster | inlinevirtual | 
  | getTransferQValueCorrection(const G4int AFrom, const G4int ZFrom, const G4int ATo, const G4int ZTo) const | G4INCL::Particle | inline | 
  | getTransversePosition() const | G4INCL::Particle | inline | 
  | getType() const | G4INCL::Particle | inline | 
  | getZ() const | G4INCL::Particle | inline | 
  | ID | G4INCL::Particle | protected | 
  | INCL_DECLARE_ALLOCATION_POOL(Cluster) | G4INCL::Cluster | protected | 
  | incrementNumberOfCollisions() | G4INCL::Particle | inline | 
  | incrementNumberOfDecays() | G4INCL::Particle | inline | 
  | initializeParticles() | G4INCL::Cluster | virtual | 
  | internalBoostToCM() | G4INCL::Cluster | inline | 
  | isCluster() const | G4INCL::Particle | inline | 
  | isDelta() const | G4INCL::Particle | inline | 
  | isNucleon() const | G4INCL::Particle | inline | 
  | isOutOfWell() const | G4INCL::Particle | inline | 
  | isParticipant() const | G4INCL::Particle | inline | 
  | isPion() const | G4INCL::Particle | inline | 
  | isProjectileSpectator() const | G4INCL::Particle | inline | 
  | isResonance() const | G4INCL::Particle | inline | 
  | isTargetSpectator() const | G4INCL::Particle | inline | 
  | lorentzContract(const ThreeVector &aBoostVector, const ThreeVector &refPos) | G4INCL::Particle | inline | 
  | makeParticipant() | G4INCL::Cluster | inlinevirtual | 
  | makeProjectileSpectator() | G4INCL::Cluster | inlinevirtual | 
  | makeTargetSpectator() | G4INCL::Cluster | inlinevirtual | 
  | nCollisions | G4INCL::Particle | protected | 
  | nDecays | G4INCL::Particle | protected | 
  | operator=(const Cluster &rhs) | G4INCL::Cluster | inline | 
  | G4INCL::Particle::operator=(const Particle &rhs) | G4INCL::Particle | inline | 
  | Particle() | G4INCL::Particle |  | 
  | Particle(ParticleType t, G4double energy, ThreeVector const &momentum, ThreeVector const &position) | G4INCL::Particle |  | 
  | Particle(ParticleType t, ThreeVector const &momentum, ThreeVector const &position) | G4INCL::Particle |  | 
  | Particle(const Particle &rhs) | G4INCL::Particle | inline | 
  | particles | G4INCL::Cluster | protected | 
  | print() const | G4INCL::Cluster | inline | 
  | propagate(G4double step) | G4INCL::Particle | inline | 
  | putParticlesOffShell() | G4INCL::Cluster | inline | 
  | removeParticle(Particle *const p) | G4INCL::Cluster | inline | 
  | rotateMomentum(const G4double angle, const ThreeVector &axis) | G4INCL::Cluster | virtual | 
  | rotatePosition(const G4double angle, const ThreeVector &axis) | G4INCL::Cluster | virtual | 
  | rotatePositionAndMomentum(const G4double angle, const ThreeVector &axis) | G4INCL::Particle | inlinevirtual | 
  | rpCorrelate() | G4INCL::Particle | inline | 
  | rpCorrelated | G4INCL::Particle | protected | 
  | rpDecorrelate() | G4INCL::Particle | inline | 
  | setA(const G4int A) | G4INCL::Cluster | inline | 
  | setEmissionTime(G4double t) | G4INCL::Particle | inline | 
  | setEnergy(G4double energy) | G4INCL::Particle | inline | 
  | setExcitationEnergy(const G4double e) | G4INCL::Cluster | inline | 
  | setFrozenEnergy(const G4double energy) | G4INCL::Particle | inline | 
  | setFrozenMomentum(const ThreeVector &momentum) | G4INCL::Particle | inline | 
  | setHelicity(G4double h) | G4INCL::Particle | inline | 
  | setINCLMass() | G4INCL::Particle | inline | 
  | setMass(G4double mass) | G4INCL::Particle | inline | 
  | setMomentum(const G4INCL::ThreeVector &momentum) | G4INCL::Particle | inlinevirtual | 
  | setNumberOfCollisions(G4int n) | G4INCL::Particle | inline | 
  | setNumberOfDecays(G4int n) | G4INCL::Particle | inline | 
  | setOutOfWell() | G4INCL::Particle | inline | 
  | setParticipantType(ParticipantType const p) | G4INCL::Particle | inline | 
  | setPosition(const ThreeVector &position) | G4INCL::Cluster | inlinevirtual | 
  | setPotentialEnergy(G4double v) | G4INCL::Particle | inline | 
  | setRealMass() | G4INCL::Particle | inline | 
  | setSpin(const ThreeVector &j) | G4INCL::Cluster | inline | 
  | setTableMass() | G4INCL::Particle | inline | 
  | setType(ParticleType t) | G4INCL::Particle | inline | 
  | setUncorrelatedMomentum(const G4double p) | G4INCL::Particle | inline | 
  | setZ(const G4int Z) | G4INCL::Cluster | inline | 
  | swap(Cluster &rhs) | G4INCL::Cluster | inline | 
  | G4INCL::Particle::swap(Particle &rhs) | G4INCL::Particle | inlineprotected | 
  | thawPropagation() | G4INCL::Particle | inline | 
  | theA | G4INCL::Particle | protected | 
  | theEnergy | G4INCL::Particle | protected | 
  | theExcitationEnergy | G4INCL::Cluster | protected | 
  | theFrozenEnergy | G4INCL::Particle | protected | 
  | theFrozenMomentum | G4INCL::Particle | protected | 
  | theMomentum | G4INCL::Particle | protected | 
  | theParticipantType | G4INCL::Particle | protected | 
  | theParticleSampler | G4INCL::Cluster | protected | 
  | thePosition | G4INCL::Particle | protected | 
  | thePotentialEnergy | G4INCL::Particle | protected | 
  | thePropagationEnergy | G4INCL::Particle | protected | 
  | thePropagationMomentum | G4INCL::Particle | protected | 
  | theSpin | G4INCL::Cluster | protected | 
  | theType | G4INCL::Particle | protected | 
  | theZ | G4INCL::Particle | protected | 
  | uncorrelatedMomentum | G4INCL::Particle | protected | 
  | updateClusterParameters() | G4INCL::Cluster | inline | 
  | ~Cluster() | G4INCL::Cluster | inlinevirtual | 
  | ~Particle() | G4INCL::Particle | inlinevirtual |