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    Geant4
    10.02.p03
    
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This is the complete list of members for G4GHEKinematicsVector, including all inherited members.
| Add(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2) | G4GHEKinematicsVector | inline | 
| Add3(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2) | G4GHEKinematicsVector | inline | 
| Ang(const G4GHEKinematicsVector &p) | G4GHEKinematicsVector | inline | 
| charge | G4GHEKinematicsVector | |
| code | G4GHEKinematicsVector | |
| CosAng(const G4GHEKinematicsVector &p) | G4GHEKinematicsVector | inline | 
| Cross(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2) | G4GHEKinematicsVector | inline | 
| Defs(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2, G4GHEKinematicsVector &my, G4GHEKinematicsVector &mz) | G4GHEKinematicsVector | inline | 
| Defs1(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2) | G4GHEKinematicsVector | inline | 
| Dot(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2) | G4GHEKinematicsVector | inline | 
| Dot4(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2) | G4GHEKinematicsVector | inline | 
| energy | G4GHEKinematicsVector | |
| Exch(G4GHEKinematicsVector &p1) | G4GHEKinematicsVector | inline | 
| flag | G4GHEKinematicsVector | |
| G4GHEKinematicsVector() | G4GHEKinematicsVector | inline | 
| G4GHEKinematicsVector(const G4GHEKinematicsVector &p) | G4GHEKinematicsVector | inline | 
| GetCharge() | G4GHEKinematicsVector | inline | 
| GetCode() | G4GHEKinematicsVector | inline | 
| GetEnergy() | G4GHEKinematicsVector | inline | 
| getFlag() | G4GHEKinematicsVector | inline | 
| GetKineticEnergy() | G4GHEKinematicsVector | inline | 
| GetMass() | G4GHEKinematicsVector | inline | 
| GetMomentum() const | G4GHEKinematicsVector | inline | 
| GetParticleDef() | G4GHEKinematicsVector | inline | 
| GetSide() | G4GHEKinematicsVector | inline | 
| GetTOF() | G4GHEKinematicsVector | inline | 
| Impu(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2) | G4GHEKinematicsVector | inline | 
| kineticEnergy | G4GHEKinematicsVector | |
| Length() | G4GHEKinematicsVector | inline | 
| Lor(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2) | G4GHEKinematicsVector | inline | 
| mass | G4GHEKinematicsVector | |
| momentum | G4GHEKinematicsVector | |
| Norz(const G4GHEKinematicsVector &p) | G4GHEKinematicsVector | inline | 
| operator=(const G4GHEKinematicsVector &p) | G4GHEKinematicsVector | inline | 
| particleDef | G4GHEKinematicsVector | |
| Print(G4int L) | G4GHEKinematicsVector | inline | 
| SetCharge(G4double c) | G4GHEKinematicsVector | inline | 
| SetCode(G4int c) | G4GHEKinematicsVector | inline | 
| SetEnergy(G4double e) | G4GHEKinematicsVector | inline | 
| SetEnergyAndUpdate(G4double e) | G4GHEKinematicsVector | inline | 
| setFlag(G4bool f) | G4GHEKinematicsVector | inline | 
| SetKineticEnergy(G4double ekin) | G4GHEKinematicsVector | inline | 
| SetKineticEnergyAndUpdate(G4double ekin) | G4GHEKinematicsVector | inline | 
| SetMass(G4double mas) | G4GHEKinematicsVector | inline | 
| SetMassAndUpdate(G4double mas) | G4GHEKinematicsVector | inline | 
| SetMomentum(G4ParticleMomentum mom) | G4GHEKinematicsVector | inline | 
| SetMomentum(G4double x, G4double y, G4double z) | G4GHEKinematicsVector | inline | 
| SetMomentum(G4double x, G4double y) | G4GHEKinematicsVector | inline | 
| SetMomentum(G4double z) | G4GHEKinematicsVector | inline | 
| SetMomentumAndUpdate(G4ParticleMomentum mom) | G4GHEKinematicsVector | inline | 
| SetMomentumAndUpdate(G4double x, G4double y, G4double z) | G4GHEKinematicsVector | inline | 
| SetMomentumAndUpdate(G4double x, G4double y) | G4GHEKinematicsVector | inline | 
| SetMomentumAndUpdate(G4double z) | G4GHEKinematicsVector | inline | 
| SetParticleDef(G4ParticleDefinition *c) | G4GHEKinematicsVector | inline | 
| SetSide(G4int sid) | G4GHEKinematicsVector | inline | 
| SetTOF(G4double t) | G4GHEKinematicsVector | inline | 
| SetZero() | G4GHEKinematicsVector | inline | 
| side | G4GHEKinematicsVector | |
| Smul(const G4GHEKinematicsVector &p, G4double h) | G4GHEKinematicsVector | inline | 
| SmulAndUpdate(const G4GHEKinematicsVector &p, G4double h) | G4GHEKinematicsVector | inline | 
| Sub(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2) | G4GHEKinematicsVector | inline | 
| Sub3(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &p2) | G4GHEKinematicsVector | inline | 
| timeOfFlight | G4GHEKinematicsVector | |
| Trac(const G4GHEKinematicsVector &p1, const G4GHEKinematicsVector &mx, const G4GHEKinematicsVector &my, const G4GHEKinematicsVector &mz) | G4GHEKinematicsVector | inline | 
| ~G4GHEKinematicsVector() | G4GHEKinematicsVector | inline |