31 #if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32)    38 static char className[] = 
"G4Win32";
    43 static HWND      topWindow     = NULL;
    45 G4Win32* G4Win32::getInstance (
    61   if(Win32Inited==
FALSE) { 
    64     wc.style         = CS_HREDRAW | CS_VREDRAW;
    65     wc.lpfnWndProc   = (WNDPROC)DefWindowProc;
    68     wc.hInstance     = ::GetModuleHandle(NULL);
    69     wc.hIcon         = LoadIcon  (NULL,IDI_APPLICATION);
    70     wc.hCursor       = LoadCursor(NULL,IDC_ARROW);
    71     wc.hbrBackground = GetStockBrush(BLACK_BRUSH);
    72     wc.lpszMenuName  = className;
    73     wc.lpszClassName = className;
    74     ::RegisterClass  (&wc);
    76     topWindow   = ::CreateWindow(className,className, 
    78                  CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, 
    80                  ::GetModuleHandle(NULL),
    84       G4cout << 
"G4Win32 : Unable to create Win32 window." << 
G4endl;
    91   SetMainInteractor(topWindow);
   112 void* G4Win32::GetEvent (
   118   BOOL status = ::GetMessage(&event, NULL, 0, 0);
   119   if(status==
FALSE) 
return NULL;
   123 void G4Win32::FlushAndWaitExecution (
   129   while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
   130     ::TranslateMessage(&event);
   131     ::DispatchMessage (&event);
   135 G4bool G4Win32::DispatchWin32Event  (
   141   ::TranslateMessage((MSG*)a_event);
   142   ::DispatchMessage ((MSG*)a_event);
 G4GLOB_DLL std::ostream G4cout
 
G4bool(* G4DispatchFunction)(void *)
 
static MCTruthManager * instance