35 #ifdef G4VIS_BUILD_VRML_DRIVER    80 G4VRML1SceneHandler::~G4VRML1SceneHandler()
    82 #if defined DEBUG_FR_SCENE    90 #define  G4VRML1SCENEHANDLER  G4VRML1SceneHandler    91 #define  IS_CONNECTED  fDest.isConnected()     92 #include "G4VRML1SceneHandlerFunc.icc"    94 #undef   G4VRML1SCENEHANDLER    97 void G4VRML1SceneHandler::connectPort(
G4int max_trial)
   100     int port = fSystem.getPort();
   101     for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
   102         if (fDest.connect( (
const char * )fSystem.getHostName(), port)) {
   105             G4cout << 
"*** GEANT4 is connected to port  ";
   106             G4cout << fDest.getPort(); 
   107             G4cout << 
" of server  " << fSystem.getHostName() << 
G4endl;
   113             G4cout << 
"*** GEANT4 incremented targeting port to ";
   122     if (!fDest.isConnected()) {
   125         G4cout << 
"    Maybe, you have not invoked viewer  g4vrmlview  yet, " << 
G4endl;
   126         G4cout << 
"    or too many viewers are already running in the " << 
G4endl;
   127         G4cout << 
"    server host(" << fSystem.getHostName() << 
"). " << 
G4endl;
   132 void G4VRML1SceneHandler::closePort()
   140 G4int G4VRML1SceneHandler::fSceneIdCount = 0;
 
G4GLOB_DLL std::ostream G4cout
 
static Verbosity GetVerbosity()
 
system("rm -rf microbeam.root")