34 #include "G4HETCHe3.hh" 37 G4HETCHe3::G4HETCHe3()
41 G4HETCHe3::~G4HETCHe3()
53 C = 0.1 + -((
theFragZ-50.)/20.)*0.02;
57 C = 0.08 + -((
theFragZ-70.)/20.)*0.02;
63 return 1.0 + C*(4.0/3.0);
71 G4double G4HETCHe3::GetSpinFactor()
const 92 result = 3.0/(P*(P-1.0)*(P-2.0)) *
93 (H*(H-1.0)*(H-2.0)*r*r*(r-1.0) +
94 H*(H-1.0)*(2.0*Na*r*(1.0-
r)+Pa*r*r) +
95 H*(Pa*(Pa-1.0)*(r-1.0)+2.0*Na*Pa*
r) +
98 result /= 3.0*r*r*(1.0 -
r);
G4int GetNumberOfHoles() const
G4double theCoulombBarrier
G4int GetNumberOfParticles() const