Geant4  10.02.p02
G4UIWin32.hh
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27 // $Id: G4UIWin32.hh 66892 2013-01-17 10:57:59Z gunter $
28 //
29 #ifndef G4UIWin32_h
30 #define G4UIWin32_h
31 
32 #if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32)
33 
34 #include <map>
35 #include <vector>
36 
37 #include "G4VBasicShell.hh"
38 #include "G4VInteractiveSession.hh"
39 
40 #include "G4Win32.hh"
41 
43 
44 // Class description :
45 //
46 // G4UIWin32 : class to handle a Windows interactive session.
47 // G4UIWin32 is the Windows version of G4UIterminal.
48 //
49 // A command box is at disposal for entering/recalling Geant4 commands.
50 // A menubar could be customized through the AddMenu, AddButton methods.
51 // Note that there are corresponding Geant4 commands to add a
52 // menus in the menubar and add buttons in a menu.
53 // Ex :
54 // /gui/addMenu test Test
55 // /gui/addButton test Init /run/initialize
56 // /gui/addButton test "Set gun" "/control/execute gun.g4m"
57 // /gui/addButton test "Run one event" "/run/beamOn 1"
58 //
59 // Command completion, by typing "tab" key, is available on the
60 // command line.
61 //
62 // Class description - end :
63 
64 class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession {
65 public: // With description
66  G4UIWin32();
67  // The WinMain arguments have to be given.
69  // To enter interactive Win32 loop ; waiting/executing command,...
70  void AddMenu (const char*,const char*);
71  // To add a pulldown menu in the menu bar.
72  // First argument is the name of the menu.
73  // Second argument is the label of the cascade button.
74  // Ex : AddMenu("my_menu","My menu")
75  void AddButton (const char*,const char*,const char*);
76  // To add a push button in a pulldown menu.
77  // First argument is the name of the menu.
78  // Second argument is the label of the button.
79  // Third argument is the Geant4 command executed when the button is fired.
80  // Ex : AddButton("my_menu","Run","/run/beamOn 1");
81 public:
82  ~G4UIWin32 ();
83  void Prompt (const G4String&);
84  void SessionTerminate ();
85  void PauseSessionStart (const G4String&);
88  G4String GetCommand (int);
89  void TextAppendString(char*);
90 private:
91  void SecondaryLoop (const G4String&);
93  void ExitHelp() const;
94 private:
95  G4VInteractorManager* interactorManager;
96  HWND mainWindow;
97  HWND textWindow,editWindow;
98  HMENU menuBar,defaultMenu;
99  std::map<int,G4String, std::less<int> > commands;
100  void* textBuffer;
101  int textRows,textCols;
102  static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM);
103  static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM);
104  static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM);
105  G4bool fHelp;
106  G4int fHelpChoice;
107  std::vector<G4String> fHistory;
108  int fHistoryPos;
109 };
110 
111 #endif
112 
113 #endif
114 
virtual G4bool GetHelpChoice(G4int &)=0
virtual void ExitHelp() const =0
virtual G4int ReceiveG4cout(const G4String &coutString)
Definition: G4UIsession.cc:42
virtual void AddMenu(const char *, const char *)
int G4int
Definition: G4Types.hh:78
virtual void PauseSessionStart(const G4String &Prompt)=0
bool G4bool
Definition: G4Types.hh:79
#define fHistory
virtual G4UIsession * SessionStart()=0
virtual void AddButton(const char *, const char *, const char *)
virtual G4int ReceiveG4cerr(const G4String &cerrString)
Definition: G4UIsession.cc:48