CheckAndSetUnit(const G4String &unit, const G4String &category) | G4VPrimitiveScorer | protected |
clear() | G4PSCylinderSurfaceFlux | virtual |
DefineUnitAndCategory() | G4PSCylinderSurfaceFlux | protectedvirtual |
detector | G4VPrimitiveScorer | protected |
DivideByArea(G4bool flg=true) | G4PSCylinderSurfaceFlux | inline |
DrawAll() | G4PSCylinderSurfaceFlux | virtual |
EndOfEvent(G4HCofThisEvent *) | G4PSCylinderSurfaceFlux | virtual |
fDepthi | G4PSCylinderSurfaceFlux3D | private |
fDepthj | G4PSCylinderSurfaceFlux3D | private |
fDepthk | G4PSCylinderSurfaceFlux3D | private |
filter | G4VPrimitiveScorer | protected |
fNi | G4VPrimitiveScorer | protected |
fNj | G4VPrimitiveScorer | protected |
fNk | G4VPrimitiveScorer | protected |
G4PSCylinderSurfaceFlux(G4String name, G4int direction, G4int depth=0) | G4PSCylinderSurfaceFlux | |
G4PSCylinderSurfaceFlux(G4String name, G4int direction, const G4String &unit, G4int depth=0) | G4PSCylinderSurfaceFlux | |
G4PSCylinderSurfaceFlux3D(G4String name, G4int direction, G4int ni=1, G4int nj=1, G4int nk=1, G4int di=2, G4int dj=1, G4int dk=0) | G4PSCylinderSurfaceFlux3D | |
G4PSCylinderSurfaceFlux3D(G4String name, G4int direction, const G4String &unit, G4int ni=1, G4int nj=1, G4int nk=1, G4int di=2, G4int dj=1, G4int dk=0) | G4PSCylinderSurfaceFlux3D | |
G4VPrimitiveScorer(G4String name, G4int depth=0) | G4VPrimitiveScorer | |
GetCollectionID(G4int) | G4VPrimitiveScorer | |
GetFilter() const | G4VPrimitiveScorer | inline |
GetIndex(G4Step *) | G4PSCylinderSurfaceFlux3D | protectedvirtual |
GetMultiFunctionalDetector() const | G4VPrimitiveScorer | inline |
GetName() const | G4VPrimitiveScorer | inline |
GetUnit() const | G4VPrimitiveScorer | inline |
GetUnitValue() const | G4VPrimitiveScorer | inline |
GetVerboseLevel() const | G4VPrimitiveScorer | inline |
indexDepth | G4VPrimitiveScorer | protected |
Initialize(G4HCofThisEvent *) | G4PSCylinderSurfaceFlux | virtual |
IsSelectedSurface(G4Step *, G4Tubs *) | G4PSCylinderSurfaceFlux | protected |
primitiveName | G4VPrimitiveScorer | protected |
PrintAll() | G4PSCylinderSurfaceFlux | virtual |
ProcessHits(G4Step *, G4TouchableHistory *) | G4PSCylinderSurfaceFlux | protectedvirtual |
SetFilter(G4VSDFilter *f) | G4VPrimitiveScorer | inline |
SetMultiFunctionalDetector(G4MultiFunctionalDetector *d) | G4VPrimitiveScorer | inline |
SetNijk(G4int i, G4int j, G4int k) | G4VPrimitiveScorer | inline |
SetUnit(const G4String &unit) | G4PSCylinderSurfaceFlux | virtual |
SetVerboseLevel(G4int vl) | G4VPrimitiveScorer | inline |
unitName | G4VPrimitiveScorer | protected |
unitValue | G4VPrimitiveScorer | protected |
verboseLevel | G4VPrimitiveScorer | protected |
Weighted(G4bool flg=true) | G4PSCylinderSurfaceFlux | inline |
~G4PSCylinderSurfaceFlux() | G4PSCylinderSurfaceFlux | virtual |
~G4PSCylinderSurfaceFlux3D() | G4PSCylinderSurfaceFlux3D | virtual |
~G4VPrimitiveScorer() | G4VPrimitiveScorer | virtual |