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   27 // $Id: G4VSceneHandler.icc 66373 2012-12-18 09:41:34Z gcosmo $
 
   30 // John Allison  19th July 1996.
 
   32 inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
 
   36 inline G4int G4VSceneHandler::GetSceneHandlerId () const {
 
   37   return fSceneHandlerId;
 
   40 inline G4int G4VSceneHandler::GetViewCount () const {
 
   45 G4double G4VSceneHandler::GetMarkerDiameter
 
   46 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
 
   47   return GetMarkerSize (marker, sizeType);
 
   51 G4double G4VSceneHandler::GetMarkerRadius
 
   52 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
 
   53   return GetMarkerSize (marker, sizeType) / 2.;
 
   56 inline G4int G4VSceneHandler::IncrementViewCount () {
 
   60 inline const G4String& G4VSceneHandler::GetName () const {
 
   64 inline void G4VSceneHandler::SetName (const G4String& name) {
 
   68 inline G4Scene* G4VSceneHandler::GetScene () const {
 
   72 inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
 
   76 inline G4VModel* G4VSceneHandler::GetModel () const {
 
   80 inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
 
   84 inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const {
 
   85   return fMarkForClearingTransientStore;
 
   88 inline G4bool G4VSceneHandler::IsReadyForTransients () const {
 
   89   return fReadyForTransients;
 
   92 inline G4bool G4VSceneHandler::GetTransientsDrawnThisEvent () const {
 
   93   return fTransientsDrawnThisEvent;
 
   96 inline G4bool G4VSceneHandler::GetTransientsDrawnThisRun () const {
 
   97   return fTransientsDrawnThisRun;
 
  100 inline const G4Transform3D& G4VSceneHandler::GetObjectTransformation () const {
 
  101   return fObjectTransformation;
 
  104 inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
 
  108 inline G4ViewerList& G4VSceneHandler::SetViewerList () {
 
  113 G4VSceneHandler::SetModel (G4VModel* pModel) {
 
  117 inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) {
 
  118   fMarkForClearingTransientStore = mark;
 
  121 inline void G4VSceneHandler::SetTransientsDrawnThisEvent (G4bool drawn) {
 
  122   fTransientsDrawnThisEvent = drawn;
 
  125 inline void G4VSceneHandler::SetTransientsDrawnThisRun (G4bool drawn) {
 
  126   fTransientsDrawnThisRun = drawn;
 
  129 inline void G4VSceneHandler::SetObjectTransformation (const G4Transform3D& t) {
 
  130   fObjectTransformation = t;
 
  134 inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) {
 
  135   return GetColour (visible);
 
  138 inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
 
  139   return GetTextColour (text);