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Geant4
10.01.p03
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This is the complete list of members for UVector3, including all inherited members.
| Angle(const UVector3 &) const | UVector3 | |
| CosTheta() const | UVector3 | inline |
| Cross(const UVector3 &) const | UVector3 | inline |
| Dot(const UVector3 &) const | UVector3 | inline |
| IsNull() const | UVector3 | inline |
| Mag() const | UVector3 | |
| Mag2() const | UVector3 | inline |
| MultiplyByComponents(const UVector3 &p) | UVector3 | inline |
| Normalize() | UVector3 | |
| operator!=(const UVector3 &) const | UVector3 | inline |
| operator*=(double) | UVector3 | inline |
| operator+=(const UVector3 &) | UVector3 | inline |
| operator-() const | UVector3 | inline |
| operator-=(const UVector3 &) | UVector3 | inline |
| operator/=(double) | UVector3 | inline |
| operator=(const UVector3 &v) | UVector3 | inline |
| operator=(const double *vect) | UVector3 | inline |
| operator==(const UVector3 &) const | UVector3 | inline |
| operator[](int index) | UVector3 | inline |
| operator[](int index) const | UVector3 | inline |
| Perp() const | UVector3 | |
| Perp2() const | UVector3 | inline |
| Phi() const | UVector3 | |
| RotateX(double) | UVector3 | |
| RotateY(double) | UVector3 | |
| RotateZ(double) | UVector3 | |
| Set(double xx, double yy, double zz) | UVector3 | inline |
| Set(double xx) | UVector3 | inline |
| SetNull() | UVector3 | inline |
| Theta() const | UVector3 | |
| Unit() const | UVector3 | |
| UVector3() | UVector3 | inline |
| UVector3(double xval, double yval, double zval) | UVector3 | inline |
| UVector3(double theta, double phi) | UVector3 | |
| UVector3(const double coord[3]) | UVector3 | inline |
| x() | UVector3 | inline |
| x() const | UVector3 | inline |
| x_ | UVector3 | private |
| y() | UVector3 | inline |
| y() const | UVector3 | inline |
| y_ | UVector3 | private |
| z() | UVector3 | inline |
| z() const | UVector3 | inline |
| z_ | UVector3 | private |