Geant4  10.01.p02
G4UTet Member List

This is the complete list of members for G4UTet, including all inherited members.

CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const G4USolidvirtual
ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const G4VSolidprotected
Clone() const G4USolidvirtual
ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)G4USolidvirtual
CreatePolyhedron() const G4USolidvirtual
CreateRotatedVertices(const G4AffineTransform &pT) const G4USolidprotected
DescribeYourselfTo(G4VGraphicsScene &scene) const G4USolidvirtual
DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const G4USolidvirtual
DistanceToIn(const G4ThreeVector &p) const G4USolidvirtual
DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const G4USolidvirtual
DistanceToOut(const G4ThreeVector &p) const G4USolidvirtual
DumpInfo() const G4VSolidinline
EstimateCubicVolume(G4int nStat, G4double epsilon) const G4VSolidprotected
EstimateSurfaceArea(G4int nStat, G4double ell) const G4VSolidprotected
fPolyhedronG4USolidmutableprotected
fRebuildPolyhedronG4USolidmutableprotected
fShapeG4USolidprotected
G4USolid(const G4String &pName, VUSolid *shape)G4USolid
G4USolid(__void__ &)G4USolid
G4USolid(const G4USolid &rhs)G4USolid
G4UTet(const G4String &pName, G4ThreeVector anchor, G4ThreeVector p2, G4ThreeVector p3, G4ThreeVector p4, G4bool *degeneracyFlag=0)G4UTet
G4UTet(__void__ &)G4UTet
G4UTet(const G4UTet &rhs)G4UTet
G4VSolid(const G4String &name)G4VSolid
G4VSolid(__void__ &)G4VSolid
G4VSolid(const G4VSolid &rhs)G4VSolid
GetConstituentSolid(G4int no) const G4VSolidvirtual
GetConstituentSolid(G4int no)G4VSolidvirtual
GetCubicVolume()G4USolidvirtual
GetDisplacedSolidPtr() const G4VSolidvirtual
GetDisplacedSolidPtr()G4VSolidvirtual
GetEntityType() const G4USolidvirtual
GetExtent() const G4USolidvirtual
GetName() const G4VSolidinline
GetPointOnSurface() const G4USolidvirtual
GetPolyhedron() const G4USolidvirtual
GetShape() const G4UTetinline
GetSolid() const G4USolidinline
GetSurfaceArea()G4USolidvirtual
GetTolerance() const G4VSolidinline
GetVertices() const G4UTetinline
Inside(const G4ThreeVector &p) const G4USolidvirtual
kCarToleranceG4VSolidprotected
operator=(const G4UTet &rhs)G4UTet
G4USolid::operator=(const G4USolid &rhs)G4USolid
G4VSolid::operator=(const G4VSolid &rhs)G4VSolid
operator==(const G4USolid &s) const G4USolid
G4VSolid::operator==(const G4VSolid &s) const G4VSolidinline
SetName(const G4String &name)G4VSolidinline
StreamInfo(std::ostream &os) const G4USolidvirtual
SurfaceNormal(const G4ThreeVector &p) const G4USolidvirtual
~G4USolid()G4USolidvirtual
~G4UTet()G4UTet
~G4VSolid()G4VSolidvirtual