Geant4
10.01.p02
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This is the complete list of members for UQuadrangularFacet, including all inherited members.
AllocatedMemory() | UQuadrangularFacet | inlineprivatevirtual |
ApplyTranslation(const UVector3 v) | VUFacet | |
dirTolerance | VUFacet | protectedstatic |
Distance(const UVector3 &p) | UQuadrangularFacet | |
Distance(const UVector3 &p, const double minDist) | UQuadrangularFacet | virtual |
Distance(const UVector3 &p, const double minDist, const bool outgoing) | UQuadrangularFacet | virtual |
Extent(const UVector3 axis) | UQuadrangularFacet | virtual |
fCircumcentre | UQuadrangularFacet | private |
fFacet1 | UQuadrangularFacet | private |
fFacet2 | UQuadrangularFacet | private |
fRadius | UQuadrangularFacet | private |
GetArea() | UQuadrangularFacet | virtual |
GetCircumcentre() const | UQuadrangularFacet | inlinevirtual |
GetClone() | UQuadrangularFacet | virtual |
GetEntityType() const | UQuadrangularFacet | virtual |
GetNumberOfVertices() const | UQuadrangularFacet | inlinevirtual |
GetPointOnFace() const | UQuadrangularFacet | virtual |
GetRadius() const | UQuadrangularFacet | inlinevirtual |
GetSurfaceNormal() const | UQuadrangularFacet | virtual |
GetVertex(int i) const | UQuadrangularFacet | inlinevirtual |
GetVertexIndex(int i) const | UQuadrangularFacet | inlineprivatevirtual |
Intersect(const UVector3 &p, const UVector3 &v, const bool outgoing, double &distance, double &distFromSurface, UVector3 &normal) | UQuadrangularFacet | virtual |
IsDefined() const | UQuadrangularFacet | inlinevirtual |
IsInside(const UVector3 &p) const | VUFacet | |
kCarTolerance | VUFacet | protectedstatic |
operator=(const UQuadrangularFacet &right) | UQuadrangularFacet | |
operator==(const VUFacet &right) const | VUFacet | |
SetVertex(int i, const UVector3 &val) | UQuadrangularFacet | inlinevirtual |
SetVertexIndex(int i, int val) | UQuadrangularFacet | inlineprivatevirtual |
SetVertices(std::vector< UVector3 > *v) | UQuadrangularFacet | inlinevirtual |
StreamInfo(std::ostream &os) const | VUFacet | |
UQuadrangularFacet(const UVector3 &Pt0, const UVector3 &vt1, const UVector3 &vt2, const UVector3 &vt3, UFacetVertexType) | UQuadrangularFacet | |
UQuadrangularFacet(const UQuadrangularFacet &right) | UQuadrangularFacet | |
~UQuadrangularFacet() | UQuadrangularFacet | virtual |
~VUFacet() | VUFacet | inlinevirtual |