Geant4  10.01.p02
G4BooleanSolid Member List

This is the complete list of members for G4BooleanSolid, including all inherited members.

CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const =0G4VSolidpure virtual
ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const G4VSolidprotected
Clone() const G4VSolidvirtual
ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)G4VSolidvirtual
createdDisplacedSolidG4BooleanSolidprivate
CreatePolyhedron() const G4VSolidvirtual
DescribeYourselfTo(G4VGraphicsScene &scene) const =0G4VSolidpure virtual
DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0G4VSolidpure virtual
DistanceToIn(const G4ThreeVector &p) const =0G4VSolidpure virtual
DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const =0G4VSolidpure virtual
DistanceToOut(const G4ThreeVector &p) const =0G4VSolidpure virtual
DumpInfo() const G4VSolidinline
EstimateCubicVolume(G4int nStat, G4double epsilon) const G4VSolidprotected
EstimateSurfaceArea(G4int nStat, G4double ell) const G4VSolidprotected
fAreaAccuracyG4BooleanSolidprivate
fAreaRatioG4BooleanSolidmutableprotected
fCubicVolumeG4BooleanSolidprivate
fCubVolEpsilonG4BooleanSolidprivate
fpPolyhedronG4BooleanSolidmutableprivate
fPtrSolidAG4BooleanSolidprotected
fPtrSolidBG4BooleanSolidprotected
fRebuildPolyhedronG4BooleanSolidmutableprivate
fStatisticsG4BooleanSolidprivate
fSurfaceAreaG4BooleanSolidprivate
G4BooleanSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)G4BooleanSolid
G4BooleanSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB, G4RotationMatrix *rotMatrix, const G4ThreeVector &transVector)G4BooleanSolid
G4BooleanSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB, const G4Transform3D &transform)G4BooleanSolid
G4BooleanSolid(__void__ &)G4BooleanSolid
G4BooleanSolid(const G4BooleanSolid &rhs)G4BooleanSolid
G4VSolid(const G4String &name)G4VSolid
G4VSolid(__void__ &)G4VSolid
G4VSolid(const G4VSolid &rhs)G4VSolid
GetAreaAccuracy() const G4BooleanSolidinline
GetAreaRatio() const G4BooleanSolidinlineprotected
GetAreaStatistics() const G4BooleanSolidinline
GetConstituentSolid(G4int no) const G4BooleanSolidvirtual
GetConstituentSolid(G4int no)G4BooleanSolidvirtual
GetCubicVolume()G4BooleanSolidinlinevirtual
GetCubVolEpsilon() const G4BooleanSolidinline
GetCubVolStatistics() const G4BooleanSolidinline
GetDisplacedSolidPtr() const G4VSolidvirtual
GetDisplacedSolidPtr()G4VSolidvirtual
GetEntityType() const G4BooleanSolidvirtual
GetExtent() const G4VSolidvirtual
GetName() const G4VSolidinline
GetPointOnSurface() const G4BooleanSolidvirtual
GetPolyhedron() const G4BooleanSolidvirtual
GetSurfaceArea()G4BooleanSolidinlinevirtual
GetTolerance() const G4VSolidinline
Inside(const G4ThreeVector &p) const =0G4VSolidpure virtual
kCarToleranceG4VSolidprotected
operator=(const G4BooleanSolid &rhs)G4BooleanSolid
G4VSolid::operator=(const G4VSolid &rhs)G4VSolid
operator==(const G4VSolid &s) const G4VSolidinline
SetAreaAccuracy(G4double ep)G4BooleanSolidinline
SetAreaStatistics(G4int st)G4BooleanSolidinline
SetCubVolEpsilon(G4double ep)G4BooleanSolidinline
SetCubVolStatistics(G4int st)G4BooleanSolidinline
SetName(const G4String &name)G4VSolidinline
StackPolyhedron(HepPolyhedronProcessor &, const G4VSolid *) const G4BooleanSolidprotected
StreamInfo(std::ostream &os) const G4BooleanSolidvirtual
SurfaceNormal(const G4ThreeVector &p) const =0G4VSolidpure virtual
~G4BooleanSolid()G4BooleanSolidvirtual
~G4VSolid()G4VSolidvirtual