30   #if (defined(G4MULTITHREADED) && !defined(G4USE_STD11) && \ 
   31       !__has_feature(cxx_thread_local)) 
   32     #define CLANG_NOSTDTLS 
   36 #if (defined(G4MULTITHREADED) && !defined(G4USE_STD11)) || \ 
   37     (defined(CLANG_NOSTDTLS)) 
   79    for (
G4int i=0; i<size; ++i)
 
   80      vect[i] = 
shoot(lx,dx);
 
   87    for (
G4int i=0; i<size; ++i)
 
   88      vect[i] = 
shoot(anEngine,lx,dx);
 
   93    for (
G4int i=0; i<size; ++i)
 
  100    for (
G4int i=0; i<size; ++i)
 
  101      vect[i] = 
fire( lx, dx );
 
static CLHEP::HepRandomEngine * getTheEngine()
 
void fireArray(const G4int size, G4double *vect)
 
static const G4int MSBBits
 
static const unsigned long MSB
 
static G4ThreadLocal unsigned long staticRandomInt
 
static G4ThreadLocal unsigned long staticFirstUnusedBit
 
static void shootArray(const G4int size, G4double *vect)
 
CLHEP::HepRandomEngine * localEngine