16 #include "CLHEP/Geometry/Transform3D.h" 
   20   const Transform3D Transform3D::Identity = Transform3D ();
 
   24   double Transform3D::operator () (
int i, 
int j)
 const {
 
   26       if (j == 0) { 
return xx_; }
 
   27       if (j == 1) { 
return xy_; }
 
   28       if (j == 2) { 
return xz_; } 
 
   29       if (j == 3) { 
return dx_; } 
 
   31       if (j == 0) { 
return yx_; }
 
   32       if (j == 1) { 
return yy_; }
 
   33       if (j == 2) { 
return yz_; } 
 
   34       if (j == 3) { 
return dy_; } 
 
   36       if (j == 0) { 
return zx_; }
 
   37       if (j == 1) { 
return zy_; }
 
   38       if (j == 2) { 
return zz_; } 
 
   39       if (j == 3) { 
return dz_; } 
 
   41       if (j == 0) { 
return 0.0; }
 
   42       if (j == 1) { 
return 0.0; }
 
   43       if (j == 2) { 
return 0.0; } 
 
   44       if (j == 3) { 
return 1.0; } 
 
   46     std::cerr << 
"Transform3D subscripting: bad indeces " 
   47               << 
"(" << i << 
"," << j << 
")" << std::endl;
 
   54       (xx_*b.xx_+xy_*b.yx_+xz_*b.zx_, xx_*b.xy_+xy_*b.yy_+xz_*b.zy_,
 
   55        xx_*b.xz_+xy_*b.yz_+xz_*b.zz_, xx_*b.dx_+xy_*b.dy_+xz_*b.dz_+dx_,
 
   56        yx_*b.xx_+yy_*b.yx_+yz_*b.zx_, yx_*b.xy_+yy_*b.yy_+yz_*b.zy_,
 
   57        yx_*b.xz_+yy_*b.yz_+yz_*b.zz_, yx_*b.dx_+yy_*b.dy_+yz_*b.dz_+dy_,
 
   58        zx_*b.xx_+zy_*b.yx_+zz_*b.zx_, zx_*b.xy_+zy_*b.yy_+zz_*b.zy_,
 
   59        zx_*b.xz_+zy_*b.yz_+zz_*b.zz_, zx_*b.dx_+zy_*b.dy_+zz_*b.dz_+dz_);
 
   63   Transform3D::Transform3D(
const Point3D<double> & fr0,
 
   64                            const Point3D<double> & fr1,
 
   65                            const Point3D<double> & fr2,
 
   66                            const Point3D<double> & to0,
 
   67                            const Point3D<double> & to1,
 
   68                            const Point3D<double> & to2)
 
   81     Vector3D<double> x1,y1,z1, x2,y2,z2;
 
   82     x1 = (fr1 - fr0).unit();
 
   83     y1 = (fr2 - fr0).unit();
 
   84     x2 = (to1 - to0).unit();
 
   85     y2 = (to2 - to0).unit();
 
   93     if (std::abs(1.0-cos1) <= 0.000001 || std::abs(1.0-cos2) <= 0.000001) {
 
   94       std::cerr << 
"Transform3D: zero angle between axes" << std::endl;
 
   97       if (std::abs(cos1-cos2) > 0.000001) {
 
   98         std::cerr << 
"Transform3D: angles between axes are not equal" 
  104       z1 = (x1.cross(y1)).unit();
 
  107       z2 = (x2.cross(y2)).unit();
 
  110       double detxx =  (y1.y()*z1.z() - z1.y()*y1.z());
 
  111       double detxy = -(y1.x()*z1.z() - z1.x()*y1.z());
 
  112       double detxz =  (y1.x()*z1.y() - z1.x()*y1.y());
 
  113       double detyx = -(x1.y()*z1.z() - z1.y()*x1.z());
 
  114       double detyy =  (x1.x()*z1.z() - z1.x()*x1.z());
 
  115       double detyz = -(x1.x()*z1.y() - z1.x()*x1.y());
 
  116       double detzx =  (x1.y()*y1.z() - y1.y()*x1.z());
 
  117       double detzy = -(x1.x()*y1.z() - y1.x()*x1.z());
 
  118       double detzz =  (x1.x()*y1.y() - y1.x()*x1.y());
 
  120       double txx = x2.x()*detxx + y2.x()*detyx + z2.x()*detzx; 
 
  121       double txy = x2.x()*detxy + y2.x()*detyy + z2.x()*detzy; 
 
  122       double txz = x2.x()*detxz + y2.x()*detyz + z2.x()*detzz; 
 
  123       double tyx = x2.y()*detxx + y2.y()*detyx + z2.y()*detzx; 
 
  124       double tyy = x2.y()*detxy + y2.y()*detyy + z2.y()*detzy; 
 
  125       double tyz = x2.y()*detxz + y2.y()*detyz + z2.y()*detzz; 
 
  126       double tzx = x2.z()*detxx + y2.z()*detyx + z2.z()*detzx; 
 
  127       double tzy = x2.z()*detxy + y2.z()*detyy + z2.z()*detzy; 
 
  128       double tzz = x2.z()*detxz + y2.z()*detyz + z2.z()*detzz; 
 
  132       double dx1 = fr0.x(), dy1 = fr0.y(), dz1 = fr0.z();
 
  133       double dx2 = to0.x(), dy2 = to0.y(), dz2 = to0.z();
 
  135       setTransform(txx, txy, txz, dx2-txx*dx1-txy*dy1-txz*dz1,
 
  136                    tyx, tyy, tyz, dy2-tyx*dx1-tyy*dy1-tyz*dz1,
 
  137                    tzx, tzy, tzz, dz2-tzx*dx1-tzy*dy1-tzz*dz1);
 
  142   Transform3D Transform3D::inverse() const
 
  152     double detxx = yy_*zz_-yz_*zy_;
 
  153     double detxy = yx_*zz_-yz_*zx_;
 
  154     double detxz = yx_*zy_-yy_*zx_;
 
  155     double det   = xx_*detxx - xy_*detxy + xz_*detxz;
 
  157       std::cerr << 
"Transform3D::inverse error: zero determinant" << std::endl;
 
  158       return Transform3D();
 
  160     det = 1./det; detxx *= det; detxy *= det; detxz *= det;
 
  161     double detyx = (xy_*zz_ - xz_*zy_)*det;
 
  162     double detyy = (xx_*zz_ - xz_*zx_)*det;
 
  163     double detyz = (xx_*zy_ - xy_*zx_)*det;
 
  164     double detzx = (xy_*yz_ - xz_*yy_)*det;
 
  165     double detzy = (xx_*yz_ - xz_*yx_)*det;
 
  166     double detzz = (xx_*yy_ - xy_*yx_)*det;
 
  168       (detxx, -detyx,  detzx, -detxx*dx_+detyx*dy_-detzx*dz_,
 
  169       -detxy,  detyy, -detzy,  detxy*dx_-detyy*dy_+detzy*dz_,
 
  170        detxz, -detyz,  detzz, -detxz*dx_+detyz*dy_-detzz*dz_);
 
  174   void Transform3D::getDecomposition(Scale3D & scale,
 
  176                                      Translate3D & translation) 
const 
  189     double sx = std::sqrt(xx_*xx_ + yx_*yx_ + zx_*zx_);
 
  190     double sy = std::sqrt(xy_*xy_ + yy_*yy_ + zy_*zy_);
 
  191     double sz = std::sqrt(xz_*xz_ + yz_*yz_ + zz_*zz_);
 
  193     if (xx_*(yy_*zz_-yz_*zy_) -
 
  194         xy_*(yx_*zz_-yz_*zx_) +
 
  195         xz_*(yx_*zy_-yy_*zx_) < 0) sz = -sz;
 
  196     scale.setTransform(sx,0,0,0,  0,sy,0,0, 0,0,sz,0);
 
  197     rotation.setTransform(xx_/sx,xy_/sy,xz_/sz,0,
 
  198                           yx_/sx,yy_/sy,yz_/sz,0,
 
  199                           zx_/sx,zy_/sy,zz_/sz,0); 
 
  200     translation.setTransform(1,0,0,dx_, 0,1,0,dy_, 0,0,1,dz_);
 
  204   bool Transform3D::isNear(
const Transform3D & t, 
double tolerance)
 const 
  206     return ( (std::abs(xx_ - t.xx_) <= tolerance) && 
 
  207              (std::abs(xy_ - t.xy_) <= tolerance) &&
 
  208              (std::abs(xz_ - t.xz_) <= tolerance) &&
 
  209              (std::abs(dx_ - t.dx_) <= tolerance) &&
 
  210              (std::abs(yx_ - t.yx_) <= tolerance) &&
 
  211              (std::abs(yy_ - t.yy_) <= tolerance) &&
 
  212              (std::abs(yz_ - t.yz_) <= tolerance) &&
 
  213              (std::abs(dy_ - t.dy_) <= tolerance) &&
 
  214              (std::abs(zx_ - t.zx_) <= tolerance) &&
 
  215              (std::abs(zy_ - t.zy_) <= tolerance) &&
 
  216              (std::abs(zz_ - t.zz_) <= tolerance) &&
 
  217              (std::abs(dz_ - t.dz_) <= tolerance) );
 
  223     return (
this == &t) ? 
true :
 
  224       (xx_==t.xx_ && xy_==t.xy_ && xz_==t.xz_ && dx_==t.dx_ && 
 
  225        yx_==t.yx_ && yy_==t.yy_ && yz_==t.yz_ && dy_==t.dy_ &&
 
  226        zx_==t.zx_ && zy_==t.zy_ && zz_==t.zz_ && dz_==t.dz_ );
 
  231   Rotate3D::Rotate3D(
double a,
 
  232                      const Point3D<double> & p1,
 
  233                      const Point3D<double> & p2) : Transform3D()
 
  246     double cx = p2.x()-p1.x(), cy = p2.y()-p1.y(), cz = p2.z()-p1.z();
 
  247     double ll = std::sqrt(cx*cx + cy*cy + cz*cz); 
 
  249       std::cerr << 
"Rotate3D: zero axis" << std::endl;
 
  251       double cosa = std::cos(a), sina = std::sin(a);
 
  252       cx /= ll; cy /= ll; cz /= ll;   
 
  254       double txx = cosa + (1-cosa)*cx*cx;
 
  255       double txy =        (1-cosa)*cx*cy - sina*cz;
 
  256       double txz =        (1-cosa)*cx*cz + sina*cy;
 
  258       double tyx =        (1-cosa)*cy*cx + sina*cz;
 
  259       double tyy = cosa + (1-cosa)*cy*cy; 
 
  260       double tyz =        (1-cosa)*cy*cz - sina*cx;
 
  262       double tzx =        (1-cosa)*cz*cx - sina*cy;
 
  263       double tzy =        (1-cosa)*cz*cy + sina*cx;
 
  264       double tzz = cosa + (1-cosa)*cz*cz;
 
  266       double tdx = p1.x(), tdy = p1.y(), tdz = p1.z(); 
 
  268       setTransform(txx, txy, txz, tdx-txx*tdx-txy*tdy-txz*tdz,
 
  269                    tyx, tyy, tyz, tdy-tyx*tdx-tyy*tdy-tyz*tdz,
 
  270                    tzx, tzy, tzz, tdz-tzx*tdx-tzy*tdy-tzz*tdz);
 
  276   Reflect3D::Reflect3D(
double a, 
double b, 
double c, 
double d)
 
  286     double ll = a*a+b*b+c*c;
 
  288       std::cerr << 
"Reflect3D: zero normal" << std::endl;
 
  292       double aa = a*a*ll, 
ab = a*b*ll, ac = a*c*ll, ad = a*d*ll,
 
  293              bb = b*b*ll, bc = b*c*ll, bd = b*d*ll,
 
  294              cc = c*c*ll, 
cd = c*d*ll;
 
  295       setTransform(-aa+bb+cc, -ab-ab,    -ac-ac,    -ad-ad,
 
  296                    -ab-ab,     aa-bb+cc, -bc-bc,    -bd-bd,
 
  297                    -ac-ac,    -bc-bc,     aa+bb-cc, -cd-cd);
 
G4ErrorMatrix operator*(const G4ErrorMatrix &m1, const G4ErrorMatrix &m2)
 
static const G4double tolerance
 
G4bool operator==(const G4GeometryCell &k1, const G4GeometryCell &k2)