Geant4
10.01.p01
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This is the complete list of members for UVector3, including all inherited members.
Angle(const UVector3 &) const | UVector3 | |
CosTheta() const | UVector3 | inline |
Cross(const UVector3 &) const | UVector3 | inline |
Dot(const UVector3 &) const | UVector3 | inline |
IsNull() const | UVector3 | inline |
Mag() const | UVector3 | |
Mag2() const | UVector3 | inline |
MultiplyByComponents(const UVector3 &p) | UVector3 | inline |
Normalize() | UVector3 | |
operator!=(const UVector3 &) const | UVector3 | inline |
operator*=(double) | UVector3 | inline |
operator+=(const UVector3 &) | UVector3 | inline |
operator-() const | UVector3 | inline |
operator-=(const UVector3 &) | UVector3 | inline |
operator/=(double) | UVector3 | inline |
operator=(const UVector3 &v) | UVector3 | inline |
operator=(const double *vect) | UVector3 | inline |
operator==(const UVector3 &) const | UVector3 | inline |
operator[](int index) | UVector3 | inline |
operator[](int index) const | UVector3 | inline |
Perp() const | UVector3 | |
Perp2() const | UVector3 | inline |
Phi() const | UVector3 | |
RotateX(double) | UVector3 | |
RotateY(double) | UVector3 | |
RotateZ(double) | UVector3 | |
Set(double xx, double yy, double zz) | UVector3 | inline |
Set(double xx) | UVector3 | inline |
SetNull() | UVector3 | inline |
Theta() const | UVector3 | |
Unit() const | UVector3 | |
UVector3() | UVector3 | inline |
UVector3(double xval, double yval, double zval) | UVector3 | inline |
UVector3(double theta, double phi) | UVector3 | |
UVector3(const double coord[3]) | UVector3 | inline |
x | UVector3 | |
y | UVector3 | |
z | UVector3 |