29 #ifdef G4MULTITHREADED
71 for (
G4int i=0; i<size; ++i)
72 vect[i] =
shoot(lx,dx);
79 for (
G4int i=0; i<size; ++i)
80 vect[i] =
shoot(anEngine,lx,dx);
85 for (
G4int i=0; i<size; ++i)
92 for (
G4int i=0; i<size; ++i)
93 vect[i] =
fire( lx, dx );
static CLHEP::HepRandomEngine * getTheEngine()
void fireArray(const G4int size, G4double *vect)
static const G4int MSBBits
static const unsigned long MSB
static G4ThreadLocal unsigned long staticRandomInt
static G4ThreadLocal unsigned long staticFirstUnusedBit
static void shootArray(const G4int size, G4double *vect)
CLHEP::HepRandomEngine * localEngine