Geant4
10.00.p03
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This is the complete list of members for G4CollisionComposite, including all inherited members.
AddComponent(G4VCollision *aC) | G4CollisionComposite | inline |
BufferCrossSection(const G4ParticleDefinition *aP, const G4ParticleDefinition *bP) | G4CollisionComposite | private |
BufferedCrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionComposite | private |
components | G4CollisionComposite | private |
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionComposite | virtual |
establish_G4MT_TLS_G4VCollision() | G4VCollision | |
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionComposite | virtual |
G4CollisionComposite() | G4CollisionComposite | |
G4CollisionComposite(const G4CollisionComposite &right) | G4CollisionComposite | private |
G4VCollision() | G4VCollision | |
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7) | G4VCollision | |
GetAngularDistribution() const | G4CollisionComposite | inlinevirtual |
GetComponents() const | G4CollisionComposite | inlinevirtual |
GetCrossSectionSource() const | G4CollisionComposite | inlinevirtual |
GetListOfColliders(G4int whichOne) const =0 | G4VCollision | protectedpure virtual |
GetName() const =0 | G4VCollision | pure virtual |
GetNumberOfPartons(G4ParticleDefinition *aP) const | G4VCollision | inlineprotected |
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4CollisionComposite | virtual |
nPoints | G4CollisionComposite | privatestatic |
operator!=(const G4VCollision &right) const | G4VCollision | |
operator=(const G4CollisionComposite &right) | G4CollisionComposite | private |
operator==(const G4VCollision &right) const | G4VCollision | |
Print() const | G4VCollision | virtual |
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | G4VCollision | virtual |
theBuffer | G4CollisionComposite | private |
theT | G4CollisionComposite | privatestatic |
~G4CollisionComposite() | G4CollisionComposite | virtual |
~G4VCollision() | G4VCollision | virtual |