Geant4  10.00.p03
G4VAnnihilationCollision Member List

This is the complete list of members for G4VAnnihilationCollision, including all inherited members.

BrWigInt0(const double x, const double gamma, const double m0) const G4VAnnihilationCollisioninlineprivate
BrWigInt1(const G4double x, const G4double gamma, const G4double m0) const G4VAnnihilationCollisioninlineprivate
BrWigInv(const double x, const double gamma, const double m0) const G4VAnnihilationCollisioninlineprivate
CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
establish_G4MT_TLS_G4VCollision()G4VCollision
FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VAnnihilationCollisionvirtual
G4VAnnihilationCollision()G4VAnnihilationCollision
G4VCollision()G4VCollision
G4VCollision(void *s1, void *s2, void *s3, void *s4, void *s5, void *s6, void *s7)G4VCollision
GetAngularDistribution() const G4VAnnihilationCollisioninlinevirtual
GetComponents() const G4VCollisioninlineprotectedvirtual
GetCrossSectionSource() const =0G4VCollisionprotectedpure virtual
GetListOfColliders(G4int whichOne) const =0G4VCollisionprotectedpure virtual
GetName() const =0G4VCollisionpure virtual
GetNumberOfPartons(G4ParticleDefinition *aP) const G4VCollisioninlineprotected
GetOutgoingParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0G4VAnnihilationCollisionprotectedpure virtual
IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0G4VCollisionpure virtual
operator!=(const G4VAnnihilationCollision &right) const G4VAnnihilationCollision
G4VCollision::operator!=(const G4VCollision &right) const G4VCollision
operator==(const G4VAnnihilationCollision &right) const G4VAnnihilationCollision
G4VCollision::operator==(const G4VCollision &right) const G4VCollision
Print() const G4VCollisionvirtual
Print(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const G4VCollisionvirtual
SampleResonanceMass(const double poleMass, const double width, const double minMass, const double maxMass) const G4VAnnihilationCollisionprivate
theAngularDistributionG4VAnnihilationCollisionprivate
~G4VAnnihilationCollision()G4VAnnihilationCollisionvirtual
~G4VCollision()G4VCollisionvirtual