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G4VRML1.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VRML1.hh 66373 2012-12-18 09:41:34Z gcosmo $
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//
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// G4VRML1.hh
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// Yasuhide Sawada and Satoshi Tanaka
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#ifndef WIN32
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#if defined (G4VIS_BUILD_VRML_DRIVER) || defined (G4VIS_USE_VRML)
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#ifndef G4VRML1_HH
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#define G4VRML1_HH
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#include "
G4VGraphicsSystem.hh
"
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#include "FRClient.h"
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class
G4VSceneHandler
;
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//#define FR_VRML_DEFAULT_PORT 40801
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//#define FR_VRML_PORT_ENV "FR_VRML_PORT"
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//#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME"
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#include "
G4VRMLNetConfig.hh
"
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class
G4VRML1:
public
G4VGraphicsSystem
{
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public
:
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G4VRML1();
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virtual
~G4VRML1();
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G4VSceneHandler
*
CreateSceneHandler
(
const
G4String
&
name
=
""
);
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G4VViewer
*
CreateViewer
(
G4VSceneHandler
&,
const
G4String
&
name
=
""
);
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public
:
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const
G4String
& getHostName() {
return
fHostName; }
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G4int
getPort() {
return
fPort; }
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private
:
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G4String
fHostName;
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G4int
fPort;
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};
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#endif //G4VRML1_HH
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#endif //G4VIS_BUILD_VRML_DRIVER
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#endif //WIN32
name
G4String name
Definition:
TRTMaterials.hh:40
G4int
int G4int
Definition:
G4Types.hh:78
G4VGraphicsSystem
Definition:
G4VGraphicsSystem.hh:44
G4VSceneHandler
Definition:
G4VSceneHandler.hh:61
G4VGraphicsSystem.hh
G4VViewer
Definition:
G4VViewer.hh:45
G4VGraphicsSystem::CreateViewer
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
G4VGraphicsSystem::CreateSceneHandler
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
G4VRMLNetConfig.hh
G4String
Definition:
G4String.hh:45
source
source
visualization
VRML
include
G4VRML1.hh
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