Geant4  10.00.p03
G4USphere Member List

This is the complete list of members for G4USphere, including all inherited members.

CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const G4USolidvirtual
ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const G4VSolidprotected
Clone() const G4USpherevirtual
ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)G4USpherevirtual
CreatePolyhedron() const G4USolidvirtual
CreateRotatedVertices(const G4AffineTransform &pT) const G4USolidprotected
DescribeYourselfTo(G4VGraphicsScene &scene) const G4USolidvirtual
DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const G4USolidvirtual
DistanceToIn(const G4ThreeVector &p) const G4USolidvirtual
DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const G4USolidvirtual
DistanceToOut(const G4ThreeVector &p) const G4USolidvirtual
DumpInfo() const G4VSolidinline
EstimateCubicVolume(G4int nStat, G4double epsilon) const G4VSolidprotected
EstimateSurfaceArea(G4int nStat, G4double ell) const G4VSolidprotected
fPolyhedronG4USolidmutableprotected
fRebuildPolyhedronG4USolidmutableprotected
fShapeG4USolidprotected
G4USolid(const G4String &pName, VUSolid *shape)G4USolid
G4USolid(__void__ &)G4USolid
G4USolid(const G4USolid &rhs)G4USolid
G4USphere(const G4String &pName, G4double pRmin, G4double pRmax, G4double pSPhi, G4double pDPhi, G4double pSTheta, G4double pDTheta)G4USphere
G4USphere(__void__ &)G4USphere
G4USphere(const G4USphere &rhs)G4USphere
G4VSolid(const G4String &name)G4VSolid
G4VSolid(__void__ &)G4VSolid
G4VSolid(const G4VSolid &rhs)G4VSolid
GetConstituentSolid(G4int no) const G4VSolidvirtual
GetConstituentSolid(G4int no)G4VSolidvirtual
GetCubicVolume()G4USolidvirtual
GetDeltaPhiAngle() const G4USphereinline
GetDeltaThetaAngle() const G4USphereinline
GetDisplacedSolidPtr() const G4VSolidvirtual
GetDisplacedSolidPtr()G4VSolidvirtual
GetEntityType() const G4USolidvirtual
GetExtent() const G4USolidvirtual
GetInnerRadius() const G4USphereinline
GetName() const G4VSolidinline
GetOuterRadius() const G4USphereinline
GetPointOnSurface() const G4USolidvirtual
GetPolyhedron() const G4USolidvirtual
GetShape() const G4USphereinline
GetSolid() const G4USolidinline
GetStartPhiAngle() const G4USphereinline
GetStartThetaAngle() const G4USphereinline
GetSurfaceArea()G4USolidvirtual
GetTolerance() const G4VSolidinline
Inside(const G4ThreeVector &p) const G4USolidvirtual
kCarToleranceG4VSolidprotected
operator=(const G4USphere &rhs)G4USphere
G4USolid::operator=(const G4USolid &rhs)G4USolid
G4VSolid::operator=(const G4VSolid &rhs)G4VSolid
operator==(const G4USolid &s) const G4USolid
G4VSolid::operator==(const G4VSolid &s) const G4VSolidinline
SetDeltaPhiAngle(G4double newDphi)G4USphereinline
SetDeltaThetaAngle(G4double newDTheta)G4USphereinline
SetInnerRadius(G4double newRMin)G4USphereinline
SetName(const G4String &name)G4VSolidinline
SetOuterRadius(G4double newRmax)G4USphereinline
SetStartPhiAngle(G4double newSphi, G4bool trig=true)G4USphereinline
SetStartThetaAngle(G4double newSTheta)G4USphereinline
StreamInfo(std::ostream &os) const G4USolidvirtual
SurfaceNormal(const G4ThreeVector &p) const G4USolidvirtual
~G4USolid()G4USolidvirtual
~G4USphere()G4USphere
~G4VSolid()G4VSolidvirtual